Quill & Quasar: Arcane Emporium

Est. 2025 Half-elf Wizard (diviner)

Quill & Quasar: Arcane Emporium

Maribel hums when thinking, and she categorizes customers by their handwriting—if you bring a bad spellbook, she'll offer a lecture before selling. She will bar...

MA

Shopkeeper

Maribel Quill, a Half-elf Wizard (diviner) (Lvl 5)

Keeper's Species

Half-elf

2 Potions1 Misc3 Misc5 Misc1 Misc1 Misc1 Weapons1 Misc1 MiscEst. 15.7k gp

Shop Inventory

(16)
Potions2

A ruby-red vial that mends flesh; common and reliable for adventurers.

Heal 2 HPHeals HP when consumed (standard D&D 5e potion of healing).

A viscous, moss-green potion that coats muscles with gecko-like cling for an hour.

Grants advantage on Strength (Athletics) checks to climb and a climbing speed equal to walking speed for 1 hour.
Miscellaneous1

A slender ebony wand with three tiny star engravings; reliably fires magic missiles.

As the spell: expend 1 charge to cast Magic Missile (scaled by extra charges). Regains charges at dawn. If you expend the last charge, roll a d20: on a 1 the wand crumbles to dust.
Miscellaneous3

A rolled parchment keyed to sense magical auras for up to 10 minutes.

Single-use spell scroll. Casting requires no components; the scroll crumbles after use.

A parchment emblazoned with a silver feather, useful for accidental falls.

Single-use spell scroll for Feather Fall.

A dense, smoky script that billows into grey mist when unrolled.

Single-use Fog Cloud (concentration up to 1 minute).
Miscellaneous5

A leather pouch containing powders, bits of bone, chalk, and other common components worth tending.

Fine paper and black ink for scribes, replacing spells on scrolls or taking notes.

A simple quill enchanted to never smudge and to make handwriting clear for magical copying.

Grants advantage on Intelligence (Arcana) checks when copying spells (does not replace time or gp cost).

A flat stone you trace a rune upon to cast a non-combat cantrip-like effect (special tile created by Maribel for beginners).

Emits a harmless colored light, a puff of scented smoke, or a soft chime when activated. Single-use, meant for roleplay/utility.

A stick of chalk that leaves marks visible only to spellcasters for up to 24 hours.

Marks can be used to leave arcane signals, break certain traps keyed to mundane ink, or be read with detect magic.
Miscellaneous1

Polished leather bracers inlaid with a feather motif; favored by rangers.

+2 to damage rolls made with longbows and shortbows while wearing these bracers.
Miscellaneous1

A deep-blue cloak embroidered with silver runes that seems to hug its wearer protectively.

AC +1 bonus to AC and saving throws while worn.
Weapons1

A plain oak staff carved with faint sigils; functions as a +1 quarterstaff and arcane focus.

Atk Counts as a spellcasting focus for druids, clerics, and wizards; +1 to attack and damage rolls.
Miscellaneous1

A functional, mundane-looking sack whose interior is far larger than its exterior.

Holds up to 500 lb, not exceeding a volume of 64 cubic feet. Beware of putting it into another extradimensional space.
Miscellaneous1

A copper ring with a small amber cabochon; guards against cold and chills.

Prevents damage from extreme cold and grants resistance to cold while worn.
MA

Maribel Quill

Half-elfWizard (diviner)Lvl 5

Shop Atmosphere

Maribel hums when thinking, and she categorizes customers by their handwriting—if you bring a bad spellbook, she'll offer a lecture before selling. She will barter uncommon services (like copying spells, minor repairs, or recharging wands) for interesting lore, unique ingredients, or a well-bound spellbook instead of full gold. She dislikes showy theft—any thief is asked to leave with a subtle puff of sleep-smoke and a bill.
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