The Vault of the Ninth World Warehouse

Est. 2026 Human Artificer

The Vault of the Ninth World Warehouse

The Vault hums softly at night. Items are cataloged by a stack of clockwork pigeons that rearrange tags; the shopkeeper often offers an odd discount if you brin...

EL

Shopkeeper

Elarin Voss, a Human Artificer (Lvl 12)

Keeper's Species

Human

2 Potions12 Misc3 Armor2 WeaponsEst. 37.1k gp

Shop Inventory

(19)
Potions2

A small glass vial filled with a glowing red liquid. The most common emergency healing potion.

Heal 7 HP

A heavier, crimson elixir favored by veteran adventurers when simple healing will not do.

Heal 14 HP
Miscellaneous12

A supple canvas sack with a faint runic stitch along the mouth. It is much larger inside than it appears.

Functionally extradimensional storage; items placed inside will not be blown out by planar effects that do not affect extradimensional spaces.

A narrow band of hammered silver set with a tiny moonstone. It warms when danger approaches.

AC +1

A parchment scroll sealed with a pinprick of ember-scented wax. The sigils along the edge look like tiny explosions.

A heavy parchment sealed with a silver ribbon. The ink seems to resist smudging and will to unravel if read improperly.

A warm, nacreous pearl that vibrates softly in a spellcaster's grasp. Often set into amulets.

A pair of polished onyx stones stored in a velvet-lined box. They glow faintly when used.

A clay jug etched with small runes. When you request a liquid, it pours forth as if from a faucet.

A crystal decanter with an inner blue glow. The stopper is carved like a wave.

A small iron box inlaid with sigils that pulse when the correct word is spoken. Sold to merchants and couriers who carry valuable consignments.

Password protected; resists common opening methods; minor defensive reaction if broken into.

A heavy book bound in shifting leather. Ink rearranges itself to make neat columns and tags.

A neat pack labeled for 'vault operations' that actually covers the basics an adventuring party needs for exploration.

A stamped key sold with temporary access credentials for secured storage stalls within the Ninth World Warehouse.

Armor3

A dark, soft cloak that seems to drink in surrounding light. Tailored for silent movement and shadow.

Wearer is harder to spot; creatures relying on sight have disadvantage to notice the wearer while the hood is up.

A heavy wooden shield banded in metal with an arcane sigil at its center that glows faintly when raised.

AC +1

Soft leather boots that seem to slide soundlessly over stone and leaf.

Weapons2

A well-balanced longsword whose blade faintly hums with arcane resonance. Suitable for martial and spellcasting combatants.

Atk

A blackened rod tipped in brass filigree. Old scorch marks circle its surface, but the core hums with stored explosive energy.

Can cast fireball-like effect. wielder must be careful with charges.
EL

Elarin Voss

HumanArtificerLvl 12

Shop Atmosphere

The Vault hums softly at night. Items are cataloged by a stack of clockwork pigeons that rearrange tags; the shopkeeper often offers an odd discount if you bring a trinket the pigeons fancy. The ledger occasionally refuses to list anything that it judges 'too dangerous' unless the purchaser proves intent.
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