Fenwick's General Goods

Est. 2026 Human Commoner

Fenwick's General Goods

The shop smells faintly of pine oil and dried herbs. A grey tabby named Ledger pads between crates and curls on the scales; it steals a coin or two if you leave...

MA

Shopkeeper

Marta Fenwick, a Human Commoner (Lvl 1)

Keeper's Species

Human

18 Misc1 Potions4 Weapons2 ArmorEst. 145 gp

Shop Inventory

(25)
Miscellaneous18

A common travel backpack with straps and several external loops for gear.

A simple bedroll for sleeping out under the stars.

A length of hempen rope, useful for climbing, tying, or hauling.

A tinderbox used to start fires reliably.

A single wooden torch for light and minor fire damage.

One day's worth of preserved food suitable for travel.

A leather waterskin for carrying water on the road.

A kit of bandages and salves used to stabilize the dying and treat wounds.

Stabilizes an unconscious creature without a Medicine check (10 uses).

A bundle of twenty arrows for bows.

A pack tailored to overland travel. Cheaper than buying components separately.

A lantern with an adjustable hood to direct light and avoid revealing position at a glance.

A simple lock suitable for chests or small doors.

A bar of soap that cleans and masks odors for travel.

A small steel needle for mending clothes or small sewing tasks.

A piece of chalk for marking maps, doors, or trap lines.

A flask of lamp oil for lanterns and torches.

A little tin of Fenwick's Soothing Balm made of herbs and lanolin.

Heal 1 HPApplies to a wound to restore 1 hit point. Not a magical item but of practical use on trail.

A small brass luck token sold to travelers; charm for morale rather than mechanical benefit.

Potions1

A small glass phial filled with a ruby-red potion that mends flesh.

Heal 7 HPWhen consumed, restores hit points.
Weapons4

A balanced blade favored by scouts and duelists.

A small, easily concealed blade. Good for throwing or close work.

A short bow built for quick shots and light travel.

A compact folding blade with a spring catch, handy for everyday tasks and light defense.

Armor2

Tough leather armor offering mobility and basic protection.

AC +11

A round wooden-and-iron shield for blocking blows.

AC +2
MA

Marta Fenwick

HumanCommonerLvl 1

Shop Atmosphere

The shop smells faintly of pine oil and dried herbs. A grey tabby named Ledger pads between crates and curls on the scales; it steals a coin or two if you leave your purse on the counter. Owner keeps an old ledger where he writes 'credit' with a small flourish; customers who cross him find a paper tally added in a different ink. Marta hums old folk tunes while she polishes gear and will always accept a story in trade for a small discount.
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