Ironwink Forge & Edgeworks

Est. 2025 Dwarf Artificer (Armorer-flavored/Smith)

Ironwink Forge & Edgeworks

Briella whistles an old apprenticeship tune while hammering; she offers a free whetstone with any repair and always carves a tiny ironwink knot into items she m...

BR

Shopkeeper

Briella Ironwink, a Dwarf Artificer (Armorer-flavored/Smith) (Lvl 5)

Keeper's Species

Dwarf

6 Weapons2 Armor7 Misc1 Potions2 MiscEst. 1.7k gp

Shop Inventory

(18)
Weapons6

A finely balanced dwarven warhammer with a carved runic pommel. Well-crafted — grants a dependable feel in hand.

Treasure-grade workmanship: grants advantage on checks to hit objects or constructs once per short rest when smashing a non-magical mechanism.

Two stout handaxes forged for throwing or close work. Heads are heat-treated and hafts reinforced with steel bands.

When both axes are used in the same turn to attack different targets, grant +1 to damage on the second attack.

A slender shortsword intended for rapid, precise strikes. The edge is razor-true.

Fine edge: on a critical hit, the blade rends armor—target suffers a -1 penalty to AC until the end of its next turn (usable once per short rest).

A compact hammer weighted for accurate throws; returns to hand if the thrower spends movement to retrieve it and succeeds on a Strength check ().

If the hammer is returned (as above) it deals +1 damage on its next hit.

A short recurve bow fashioned for rugged underground hunting. Surprisingly comfortable draw and an accurate sight line.

When fired at a target within 60 feet that is heavily obscured by smoke or dust, ignore half cover (once per short rest).

A hefty greataxe forged by Briella during late-night sessions while apprenticed. The blade bears heart-shaped hammer marks where she practiced symmetry.

Atk Once per long rest, the wielder can strike to produce a spray of hot sparks: target must succeed on a Dexterity save or be distracted, suffering disadvantage on its next attack.
Armor2

Chain links flattened and treated with a secret dwarven oil to reduce weight and resist rust. Best for agile fighters wanting protection without bulk.

AC +13Treated links grant advantage on saves vs. rust/acid-based corrosion effects once per long rest.

A sturdy kite shield with a reinforced steel rim and embossed iron knot. Durable and serviceable.

AC +2Rim reinforcement grants a bonus to Strength (Athletics) checks made to shove or resist being shoved while using the shield (once per short rest).
Miscellaneous7

A refined set of smithing tools — hammers, tongs, files, and specialty instruments—keeps a forge humming.

Grants +2 to checks when crafting metal items with a smith's tool proficiency.

A vial of viscous oil used to treat metal; when applied before forging it reduces brittleness.

When used during crafting, grants advantage on one tool check to avoid producing a cursed or brittle weapon.

Small bag containing 20 small iron bullets suitable for crossbows or slings; precisely rounded.

A compact set of spikes, triggers, and instructions to rig a simple ground spike trap for +X damage (DM discretion).

Designed for quick deployment in cave corridors; setting requires a successful Dexterity check ().

A sturdy whetstone kept in a leather pouch with a drop of oil — ideal for field sharpening.

Provides a bonus to weapon damage die on the next attack after sharpening (cosmetic, short-lived, DM call).

A thick iron nail engraved with a single rune. Can be driven into a weapon or shield to grant a tiny magical edge.

When hammered into a non-magical weapon or shield (attunement not required), it grants +1 to attack rolls for 24 hours. Single use: the magic fades after first hit (consumes charge).

A battered, rune-etched tongs said to have belonged to Briella's former master. Kept behind the counter as a reminder.

None for sale; story hook for roleplay—Briella will share the tale if befriended.
Potions1

Common red potion that heals wounds when consumed.

Heal 2 HPStandard D&D 5e: Heals hit points.
Miscellaneous2

Briella will craft a custom simple or martial weapon to order. Base price covers labor for one week; rare materials cost extra.

Skilled craftsmanship: weapons commissioned take on signature Ironwink quality, giving a +1 to persuasion checks when used to demonstrate craftsmanship or as proof of trade (social).

On-site repairs for dents, dull edges, and broken straps. Major work takes longer and requires more materials.

Repairs done by Briella grant +1 on the next attack or AC check with the repaired item if used within 24 hours (DM discretion).
BR

Briella Ironwink

DwarfArtificer (Armorer-flavored/Smith)Lvl 5

Shop Atmosphere

Briella whistles an old apprenticeship tune while hammering; she offers a free whetstone with any repair and always carves a tiny ironwink knot into items she makes herself. She hates unbalanced weapons and will refuse to sell anything she deems unsafe. If a customer asks about her master, she becomes quiet and may offer a discount to those who promise to investigate his fate.
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