Thistle & Fang: Outfitters for the Hunt

Est. 2025 Human Ranger

Thistle & Fang: Outfitters for the Hunt

Corin insists on personally stamping each student's purchases with the school's sigil — he believes luck favors those who wear their training on their gear. He ...

CO

Shopkeeper

Corin Thistle, a Human Ranger (Lvl 4)

Keeper's Species

Human

8 Misc3 Weapons2 Armor2 PotionsEst. 323 gp

Shop Inventory

(15)
Miscellaneous8

Thick wool roll with leather straps and a small waterproofing treatment. Staple for students on a budget.

Slightly water-resistant (keeps dampness at bay for one short rest in drizzle).

Sturdy, usable for climbing, trapping, and improvising snares.

Can be treated for quick-release knots by shop staff (+10 minutes to tie a complex knot).

Simple wood torches soaked in pitch. Good for light and basic monster deterrence.

When lit, provides bright light for 20 ft and dim for an additional 20 ft.

A compact kit curated for monster-hunting students: chalk for marking, small snares, insect-repellent salve, a magnifying lens, and a field notebook.

Contains a single-use 'monster tag' (weighted seal) that can be attached to a creature or sample for lab analysis back at the school.

Pulleys, pitons, boot spikes, gloves, and cordage—designed for vertical approaches and infiltration.

Grants advantage on a single Dexterity (Athletics) check to prevent a fall when properly used (once per short rest when employed by someone trained).

Silver inlay applied to one weapon to allow it to overcome certain creature immunities and hold damage types.

Weapon becomes 'silvered' (DM rulings apply).

A pungent preserved gland of a local carrion beetle used to lure scavenger-things and some lesser undead.

When placed, attracts small scavenger or vermin creatures within 30 ft over 1 hour (useful for traps or distractions).

A concise guide produced by the school detailing identification marks, safe handling, and lore for common local monsters.

Provides advantage on Investigation checks to identify creatures listed, once per week (flavor; DM discretion).
Weapons3

A light, well-balanced shortsword favored by trainees. Not decorative but reliable.

Honed edge set for easy maintenance—free sharpening after purchases over 5 gp.

Practical dagger with a narrow blade for precision strikes and skinning game.

Edge treated with a faint toxin remover—reduces chance of infection from wounds (roleplay/DM discretion).

A weighted net intended for capturing small to medium beasts or restraining targets temporarily.

Thrown weapon (special). On hit, target is restrained (escape + user's Strength modifier) for up to 1 minute.
Armor2

Reinforced leather armor with small metal studs. Light enough for mobility while offering decent protection.

AC +12Custom fitting available: minor adjustment (comfort padding) +2 gp.

Curved wooden shield with a thin iron rim; students often mount school sigils on them.

AC +2Lightweight; reduces penalty to stealth checks by half compared to battered shields.
Potions2

A small vial of red liquid that sews shut minor wounds and restores vitality.

Heal 2 HPHeals HP when consumed. (Standard D&D 5e potion of healing.)

Neutralizes common venoms and reduces the effect of toxins if administered in time.

Advantage on saving throws against poison for 1 minute when used.
CO

Corin Thistle

HumanRangerLvl 4

Shop Atmosphere

Corin insists on personally stamping each student's purchases with the school's sigil — he believes luck favors those who wear their training on their gear. He offers free tips and a quick demonstration on proper use with every purchase over 5 gp, and will give a 10% discount to students who can answer a two-question oral quiz about local monster signs.
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