Emberly's Sundries & Provisions

Est. 2025 Human Commoner (merchant)

Emberly's Sundries & Provisions

Emberly's is a narrow, warmly lit shop stacked almost to the rafters with barrels, crates, and hand-lettered tags. The air smells of beeswax, cured leather, and...

MA

Shopkeeper

Mara Emberly, a Human Commoner (merchant) (Lvl 4)

Keeper's Species

Human

18 Misc5 Weapons2 Armor1 PotionsEst. 158 gp

Shop Inventory

(26)
Miscellaneous18

Simple wooden torch soaked in pitch. Burns for about 1 hour.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet while burning.

Dried meats, hard bread, and salted fruit — enough to sustain one adult for a day.

Sturdy rope useful for climbing, tying, and hauling.

A basic bedroll for camping; provides modest protection from the elements.

A treated hide waterskin; holds about 4 pints.

Essential fire-starting kit.

Small tallow candles. Useful for long-term light needs.

Simple chalk for marking paths or writing on stone.

A small flask of lamp oil; also useful as an accelerant.

When lit and thrown, creates a burning area; consult DM for exact fire rules.

Leather pack with straps and multiple pockets.

A lantern with a hood to control light; uses oil flasks.

Bright light for 30 feet, dim for additional 30 feet when fueled.

Bandages, salves, and splints. Contains 10 uses to stabilize a dying creature and (in some house rules) provide minor healing.

Can stabilize a creature without a Medicine check. (Some tables allow minor HP recovery per use; check DM rulings.)

Iron hook with a ring for attaching rope; handy for climbing and anchoring.

Sturdy iron crowbar, useful for prying, levering, and breaking small things.

A box of tools used for crafting and repairs; identify which toolkit when buying.

A hand-drawn map of the region around the town, including minor roads and notable landmarks.

A spring-loaded trap suitable for capturing medium-sized game.

Can restrain creatures of a certain size if triggered (DM adjudicates).

A small whistle for signaling allies or frightening small animals.

Piercing sound; useful for alarms and party coordination.
Weapons5

A short, versatile blade favored for utility and close work.

Light, finesse, thrown (range 20/60).

A balanced one-handed blade favored by lightly armored combatants.

Finesse weapon.

A reliable ranged weapon with good power and range; requires bolts.

Loading, two-handed. Bolts sold separately (20 bolts - 1 gp).

A simple wooden cudgel. Cheap and common.

Light, improvised but serviceable.

Versatile spear, can be used for melee or thrown.

Versatile ( when used two-handed).
Armor2

Light leather armor offering basic protection without hindering movement.

AC +11Light armor; applies Dexterity modifier to AC.

A standard wooden shield with reinforced iron rim.

AC +2Adds +2 to AC when wielded.
Potions1

A small red vial that mends wounds when imbibed.

Heal 7 HPRestores HP when consumed (healingAmount shown is the average).
MA

Mara Emberly

HumanCommoner (merchant)Lvl 4

Shop Atmosphere

Emberly's is a narrow, warmly lit shop stacked almost to the rafters with barrels, crates, and hand-lettered tags. The air smells of beeswax, cured leather, and rosemary. Shelves near the counter hold a row of glass vials and the occasional polished knife, while bundles of rope hang from pegs by the door. A chalkboard above the counter lists prices and a small 'wanted' board tacked with gossip and requests from local farmers. Mara Emberly — mid-thirties, hair streaked with early grey, and an ever-present smear of soot on her forearms — greets customers with a brisk efficiency and a keen eye for value. She's known to barter for useful information or a good story, offers discounted prices to caravan leaders and honest soldiers, and will lend out a rope or two in a pinch (for a promise of payment or a warm meal). She hums old trading songs when working and keeps an iron-bound ledger with meticulous notes; insult her ledger and you'll pay full price. Mara keeps a few potions hidden behind the counter for emergencies and will occasionally order special goods by request, though rare or magical items take time and coin to procure.
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