Emberly's Sundries & Provisions
Est. 2025 • Human Commoner (merchant)
Emberly's Sundries & Provisions
Emberly's is a narrow, warmly lit shop stacked almost to the rafters with barrels, crates, and hand-lettered tags. The air smells of beeswax, cured leather, and...
Shopkeeper
Mara Emberly, a Human Commoner (merchant) (Lvl 4)
Keeper's Species
Human
Shop Inventory
(26)Simple wooden torch soaked in pitch. Burns for about 1 hour.
Dried meats, hard bread, and salted fruit — enough to sustain one adult for a day.
Sturdy rope useful for climbing, tying, and hauling.
A basic bedroll for camping; provides modest protection from the elements.
A treated hide waterskin; holds about 4 pints.
Essential fire-starting kit.
Small tallow candles. Useful for long-term light needs.
Simple chalk for marking paths or writing on stone.
A small flask of lamp oil; also useful as an accelerant.
Leather pack with straps and multiple pockets.
A lantern with a hood to control light; uses oil flasks.
Bandages, salves, and splints. Contains 10 uses to stabilize a dying creature and (in some house rules) provide minor healing.
Iron hook with a ring for attaching rope; handy for climbing and anchoring.
Sturdy iron crowbar, useful for prying, levering, and breaking small things.
A box of tools used for crafting and repairs; identify which toolkit when buying.
A hand-drawn map of the region around the town, including minor roads and notable landmarks.
A spring-loaded trap suitable for capturing medium-sized game.
A small whistle for signaling allies or frightening small animals.
A short, versatile blade favored for utility and close work.
A balanced one-handed blade favored by lightly armored combatants.
A reliable ranged weapon with good power and range; requires bolts.
A simple wooden cudgel. Cheap and common.
Versatile spear, can be used for melee or thrown.
Light leather armor offering basic protection without hindering movement.
A standard wooden shield with reinforced iron rim.
A small red vial that mends wounds when imbibed.
Mara Emberly
Shop Atmosphere
“Emberly's is a narrow, warmly lit shop stacked almost to the rafters with barrels, crates, and hand-lettered tags. The air smells of beeswax, cured leather, and rosemary. Shelves near the counter hold a row of glass vials and the occasional polished knife, while bundles of rope hang from pegs by the door. A chalkboard above the counter lists prices and a small 'wanted' board tacked with gossip and requests from local farmers. Mara Emberly — mid-thirties, hair streaked with early grey, and an ever-present smear of soot on her forearms — greets customers with a brisk efficiency and a keen eye for value. She's known to barter for useful information or a good story, offers discounted prices to caravan leaders and honest soldiers, and will lend out a rope or two in a pinch (for a promise of payment or a warm meal). She hums old trading songs when working and keeps an iron-bound ledger with meticulous notes; insult her ledger and you'll pay full price. Mara keeps a few potions hidden behind the counter for emergencies and will occasionally order special goods by request, though rare or magical items take time and coin to procure.”
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