Sirocco Sundries & Salvage

Est. 2025 Human Ranger (Trader background)

Sirocco Sundries & Salvage

Rafat punctuates questions with soft clicks and sips tea with a camel-bone spoon. He refuses to sell the Sunstone Lens to anyone who won't reveal one true fact ...

RA

Shopkeeper

Rafat al-Sahir, a Human Ranger (Trader background) (Lvl 6)

Keeper's Species

Human

13 Misc3 Armor3 Potions4 WeaponsEst. 453 gp

Shop Inventory

(23)
Miscellaneous13

A treated leather flask sealed with beeswax; keeps water cool and free of sand.

Reduces chance of sand contamination; water stored loses no more than 1 day's freshness per week.

A length of tightly woven cloth used for binding wounds or fashioning improvised filters.

Can be used as bandages to stabilize a dying creature without a Medicine check.

A 10-foot square net woven from durable fibers, useful for trapping animals or foes.

Entangles a Small or Medium creature on a successful use; escape requires a Strength (Athletics) or Dexterity check vs .

A tiny hourglass sealed with desert sand — handy for timing watches or ritual components.

Measures approximately 1 minute; if flipped during a short rest it helps track time precisely and grants one creature a bonus to Wisdom (Perception) checks for the next hour.

Collapsible canopy that blocks direct sun; valued by nobles and desert travelers.

Provides shade; when used, reduces the need for shelter in midday sun and grants advantage on saving throws vs heat exhaustion for up to 4 hours per day.

A small bag of preserved spices from the inland oases — cinnamon, saffron, and peppercorns.

Valuable as trade goods; in desert towns commonly traded 2:1 for fresh water.

A polished, flat piece of sunstone used as a focus for simple light-bending rituals.

When used as a spellcasting focus for a spell that creates or manipulates light, adds +1 to spell save DC or attack roll (DM discretion).

Fine but breathable silk veil to keep sand from lungs and eyes.

Grants advantage on Constitution saving throws to resist inhaled irritants and +1 to Survival checks relating to desert travel.

Warm, insulating bedroll good for cool desert nights.

Provides adequate comfort for long rests; contains small sewn pocket with hidden compartment (5 gp value if removed).

Concentrated, long-lasting rations favored by caravanners.

Provides full rations for one person for one week; weight lighter than standard 1-week rations.

Faded but useful map showing waterholes, safe paths, and bandit-prone stretches within a 3-day radius.

Grants advantage on one Survival check to navigate a specified route if consulted beforehand.

A lamp whose wick and oil produce steady light that resists being smothered by dust.

Produces bright light in a 20-ft radius and dim light for an additional 20 ft. Oil included for one night.

A small carved bone amulet with faint scorch marks — rumored to be from a fallen djinn's totem.

No mechanical benefit by default. Rafat will barter stories or information for it; collectors pay well.
Armor3

Light cotton cloak with a hood; resists sun and helps hide in dunes.

Wearer gains advantage on Survival checks to navigate dunes and +1 to Stealth checks in desert terrain.

Tough leather boots with extra straps to keep sand from entering.

Grants advantage on checks to avoid slipping on dunes and +1 to Initiative in desert terrain.

A coarse wrap that can be pulled up to hide contours in a sandstorm.

Grants +2 to Stealth checks during a sandstorm or blinding conditions.
Potions3

A small clay canteen filled with mineral-rich water that restores vitality like a weak potion.

Heal 1 HPHeals HP when drunk and grants +1 to Constitution checks for 10 minutes against heat exhaustion.

A herbal salve made from local plants used to slow desert venom.

Applying to a fresh wound grants advantage on saves vs poison for 1 minute; if applied within 1 minute of being poisoned grants a Constitution saving throw to halve duration.

A herbal bandage that staunches bleeding and restores minor vitality.

Heal 4 HPHeals HP when applied (one use).
Weapons4

Locally forged scimitar with a slightly curved blade, balanced for slashing.

Standard melee weapon; well-suited for mounted or sand-fighting styles.

Balanced blades for hunting jackals or self-defense.

Light thrown weapon (range 20/60). Sold in sets of three.

A long braided thong used to prod mounts; functions as a basic whip in combat.

Reach 10 ft. Nonlethal use common for controlling pack animals.

A hollow reed blowgun used to deliver darts at small game.

Range 25/100; darts can be treated with basic poisons or salves by the shop for an additional 5 gp per dart.
RA

Rafat al-Sahir

HumanRanger (Trader background)Lvl 6

Shop Atmosphere

Rafat punctuates questions with soft clicks and sips tea with a camel-bone spoon. He refuses to sell the Sunstone Lens to anyone who won't reveal one true fact about their travels; prices are slightly lower if customers come with a song to trade. He'll haggle more favorably for water, spices, or reliable guide information than for coin.
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