Kettlewick's Curios & Commonwares

Est. 2025 Gnome (Rock) Artificer

Kettlewick's Curios & Commonwares

Gran Kettlewick insists on haggling in exchange for a story. Each purchase (regardless of price) grants the buyer a brief, possibly prophetic anecdote — sometim...

GR

Shopkeeper

Gran Kettlewick, a Gnome (Rock) Artificer (Lvl 8)

Keeper's Species

Gnome (Rock)

14 Misc2 Armor1 Potions1 WeaponsEst. 6.1k gp

Shop Inventory

(18)
Miscellaneous14

Hemp rope, well-stitched and ends sealed with beeswax. Doesn't fray easily.

Metal box with flint, steel, and char cloth; a faint motley sigil inside hums when used near strange wood.

When used on unusual wood (e.g., whisperwood), flames take on different colors but no mechanical effect.

Dense, oddly fragrant preserved food. Keeps for years. A bite gives a fleeting sense of déjà vu.

Consuming doesn’t spoil and removes need to forage for up to 7 days.

A brass hooded lantern with a glass globe etched with tiny smiling faces that sometimes wink.

Faces are purely cosmetic but add +1 to a Persuasion check involving children or small curious creatures when lit.

A small brass compass whose needle ticks like a clock. It points to the owner's declared 'true interest' (not always true north).

Once per day, you may ask the compass a single yes/no question about direction (literal or metaphorical). The compass answers truthfully but cryptically; DM provides flavorful hint.

A glass jar containing a pale mist that replicates a single 10-second sound when uncorked.

Record any 10-second sound by uncorking near it and corking immediately. Uncorking later reproduces it once. Useful for distractions or replaying clues.

A squeaky little whistle shaped like a rat. Produces a complex series of calls only small rodents and ratfolk appreciate.

When blown, friendly rodents within 60 ft. will approach and may act to fetch small items or distract for up to 1 minute (DM adjudicates exact help).

Chalk that draws lines visible only to the user and specters. Marks vanish after 24 hours.

Allows the user to leave messages readable only by spectres, undead, or creatures attuned via a Speak with Dead-like effect. Useful for secret communications.

A navigational tool whose glass shows constellations that do not exist in the known sky. Adjusts on its own.

Grants advantage on navigation checks in magical or planar regions and a bonus to Survival checks when traveling at night.

A decorative lapel pin shaped like an eyeball that blinks once a day.

Once per day, the pin can store a single message (up to 12 words) and replay it quietly when tapped. It has a mischievous personality and may refuse to replay insults.

A black stone that gleams like obsidian. Sharpening on it keeps an edge finer for longer.

Sharpening a nonmagical weapon takes 10 minutes and grants +1 to attack rolls and damage for 24 hours (works once per weapon per 24 hours).

A parchment scroll scribbled with runes that glow faintly when held to an item.

If read, casts identify. Single-use scroll.

A simple silver ring with a tiny seam that emits faint murmurs at night.

Once per long rest, while wearing the ring, you can cast message at will and can hear whispers at up to 300 ft. as if they were spoken in your ear. The ring also grants +1 to Investigation checks related to finding hidden compartments.

A satchel containing 10 small components: clock springs, colored glass beads, a single tooth with a spiral groove, and other weird bits.

DM can allow these to substitute for common crafting components or as material components for low-level rituals.
Armor2

A heavy grey cloak lined with a waxed membrane. Repels rain and grime.

AC +1Grants advantage on saving throws vs. being frightened in stormy weather at DM's discretion.

A midnight-blue cloak flecked with silver threads. When worn, it seems to ripple on the edge of sight.

AC +1Once per short rest, the wearer can teleport up to 30 feet to an unoccupied space they can see as a bonus action (similar to misty step but shorter range). Additionally grants +1 to Stealth checks in dim light.
Potions1

A vial of shimmering ink that, when drank, renders the drinker invisible for 1 minute or until they attack or cast a spell.

As the spell invisibility (concentration not required for potion), but dispelled on attack or casting.
Weapons1

A short wooden wand banded with copper that snaps with a tiny, delightful pop when waved.

Has 6 charges. Spend 1 charge to cast produce flame (no concentration). Once per long rest, spend 3 charges to cast flaming sphere (caster level 3 equivalent). Regains charges at dawn.
GR

Gran Kettlewick

Gnome (Rock)ArtificerLvl 8

Shop Atmosphere

Gran Kettlewick insists on haggling in exchange for a story. Each purchase (regardless of price) grants the buyer a brief, possibly prophetic anecdote — sometimes useful, often bizarre — and she will only accept payment in coins that have been flipped with her tiny brass hammer once (she taps it against the counter, coins that ring true are accepted). The shop's clocks are always five minutes slow; patrons who wait exactly five minutes after purchase sometimes find a small extra item tucked into their bag.
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