Frost & Mire General Goods

Est. 2025 Human Ranger

Frost & Mire General Goods

The shopkeeper offers a trade: rare fungi, swamp peat, or mountain furs are accepted at a slightly higher rate than coin. A near-constant mix of pine smoke and ...

HA

Shopkeeper

Haldor Mireborne, a Human Ranger (Lvl 4)

Keeper's Species

Human

15 Misc2 Weapons2 Armor2 PotionsEst. 820 gp

Shop Inventory

(21)
Miscellaneous15

A rugged pack large enough for an adventurer's gear. Reinforced at the seams for cold weather use.

A basic bedroll, designed to keep the sleeper above damp ground and retain warmth.

Standard hempen rope, good for climbing and tying down gear.

Strong silk rope favored by scouts and thieves for being easy to handle and compact.

A simple torch for light and igniting kindling. Useful in damp places with care.

One day's worth of preserved food suitable for mountain treks and swamp crossings.

Holds a few pints of water. Insulated versions prevent freezing briefly in cold weather.

A climber's kit for roped ascents and technical climbs. Useful in mountain regions.

A hooded lantern provides controllable light and can be used on a pole or hung.

A flask of oil used for lanterns, torches, or starting fires in damp conditions.

A volatile flask that ignites on impact, useful to start fires or create distractions.

Thrown to spill burning chemicals on contact; useful as an emergency incendiary.

A small tin of salve favored by hunters of swamp game and scouts crossing foggy wetlands.

Grants advantage on Dexterity (Stealth) checks made to hide in marshes, bogs, and fog for 1 hour after application.

A small brooch that radiates gentle warmth. Popular among mountain travelers.

Once per long rest, the wearer gains resistance to cold damage for up to 1 hour or until removed.

Frostwick Lantern sheds a cool, steady light that reveals subtle disturbances in ice and snow.

Its light is slightly chilled; wearer gains advantage on checks to notice tracks or disturbances in snow or frost while the lantern is lit (once per short rest).

A herbal salve that eases cold fatigue and helps keep limbs from numbing on long mountain treks.

When applied, the salve grants advantage on saving throws against exhaustion caused by cold and reduces chance of minor cold-related ailments for 24 hours.
Weapons2

A short sword that deals precise slashes; a common weapon for light combatants.

A sturdy longbow suitable for hunting and combat at range. Well-suited to high-altitude conditions.

Armor2

Studded leather armor, favored by scouts and rangers who need silence and movement.

AC +12

A sturdy shield that grants additional protection in melee combat.

AC +2
Potions2

A vial of restorative red liquid. Heals moderate wounds when drunk in battle.

Heal 7 HPHeals hit points on use. Single-dose potion; disposable glass vial.

A chemical antidote. Helps resist poisons and toxins for a short time.

Gives advantage on saving throws against poison for 1 hour after drinking.
HA

Haldor Mireborne

HumanRangerLvl 4

Shop Atmosphere

The shopkeeper offers a trade: rare fungi, swamp peat, or mountain furs are accepted at a slightly higher rate than coin. A near-constant mix of pine smoke and peat oil perfumes the shop. Haldor hums an old hunting tune when bargaining and will add a free piece of heated flatbread on frigid mornings.
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