Mara's Moonlit Caravan

Est. 2025 Human Bard

Mara's Moonlit Caravan

The caravan travels by moonlight and favors haggling through stories. Mara insists on a trade of a short tale, a secret, or a trinket alongside coin for rarer g...

MA

Shopkeeper

Mara Veyla, a Human Bard (Lvl 6)

Keeper's Species

Human

3 Potions1 Misc1 Misc4 Misc1 Misc1 Weapons2 MiscEst. 2.8k gp

Shop Inventory

(13)
Potions3

A small vial of warm, ruby liquid wrapped in a scrap of embroidered cloth. The most reliable healing tonic a traveler can ask for.

Heal 7 HPWhen consumed, cures hit points (average 7). Common, no attunement.

A heavier crystal phial sealed with a wax sigil. More potent than the common healers' draught.

Heal 14 HPWhen consumed, cures hit points (average 14). Uncommon, no attunement.

A syrupy potion that tastes faintly of pine and river spray. Useful for scaling walls or cliff faces on the fly.

Grants a climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour after drinking.
Miscellaneous1

A folded scrap of vellum inked with looping symbols. The merchant rubs it between callused fingers and winks when he offers it.

This scroll contains the Identify spell (1st-level). Reading and casting consumes the scroll.
Miscellaneous1

A knotted wand of dark pearwood topped with a tiny crystal that glows when a charge is spent.

Use an action to expend charges to cast Magic Missile. No attunement.
Miscellaneous4

A patchwork sack whose inside seems deeper than the mouth. Always smells faintly of lavender and old maps.

A nonattunement wondrous item providing large extradimensional storage. Handle with care; interacting with other extradimensional items can be dangerous.

Soft leather boots that seem to drink in sound. The soles leave no footprints on dewy grass.

Wearer moves silently; advantage on Dexterity (Stealth) checks that depend on moving quietly.

A small pearl set in a brass filigree mount. It thrums faintly when near a practiced spellcaster.

Once per day the wearer can regain one expended spell slot of 1st level. No attunement required.

A squat brass lantern with colored panes filled with trapped starlight. The merchant claims it was stolen from a sylvan caravan.

When lit and invoked, casts Faerie Fire (1st-level, concentration up to 1 minute). The lantern emits soft motes instead of flames.
Miscellaneous1

A dusky green cloak embroidered with moon motifs. It seems to soften sound around the wearer.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving quietly and creatures have disadvantage on Wisdom (Perception) checks to notice the wearer when hidden.
Weapons1

A finely balanced longsword with vines etched into the fuller and a faint hum down the blade's length.

Atk This weapon grants a bonus to attack and damage rolls made with it.
Miscellaneous2

A hand-sized deck of weathered cards wrapped in a ribbon of scarlet. When the merchant fans them, tiny motes of light escape and swirl.

Once per day the holder may use this to gain advantage on their initiative roll (or force one creature to reroll and take higher as a substitute, at the DM's discretion). Also grants a vague omen when shuffled through: a one-sentence hint about the immediate future.

A leather bundle full of glass vials, iron filings, and pouches of dust. Practical and cheap, favored by traveling casters.

A tidy satchel of reagents, chalks, feathers, bits of bone, and other non-consumable components a PC can use for spellcasting.
MA

Mara Veyla

HumanBardLvl 6

Shop Atmosphere

The caravan travels by moonlight and favors haggling through stories. Mara insists on a trade of a short tale, a secret, or a trinket alongside coin for rarer goods. She will sometimes offer a 'glimpse'—a one-line omen—if she believes a customer sincere. She refuses to sell to anyone who cannot at least hum a drinking song.
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