Tideforged Anvil

Est. 2025 Human Artificer

Tideforged Anvil

The shop fills with the scent of hot iron and brine. A battered bell by the door clangs once for each customer; Mira answers calls in a whistle made to sound li...

MI

Shopkeeper

Mira Tidesmith, a Human Artificer (Lvl 5)

Keeper's Species

Human

8 Weapons3 Armor1 Potions5 MiscEst. 2.3k gp

Shop Inventory

(17)
Weapons8

A well-forged longsteel blade favored by shipboard fighters. Reliable and easy to maintain in salt air.

Light, balanced blade sailors like for close-quarters and quick strikes.

A scimitar with a slightly heavier pommel for chopping ropes and canvas.

A shortbow crafted from yew and whale-bone, strung with braided gut.

A cutlass forged from iron mixed with tide-forged ore. The edge gleams with a hint of ocean blue.

Atk While within one mile of open sea, hits deal an extra cold damage. Once per long rest the wielder can cause a jet of water to burst from the blade, mimicking the effect of the Create or Destroy Water spell (create only).

A spear with a hollow ferrule that hums faintly in storms. Commonly used by coastal guards.

Atk Once per short rest, when you hit with a thrown attack using the spear you can channel a bolt of lightning that deals an extra lightning damage to the target.

A leather-bound whip sewn to a short length of anchor chain. Heavy enough to snag lines.

Designed to hook rigging or light anchors. The DM may allow advantage on attempts to pull or disarm small objects when using the whip to hook them.

A blackened harpoon with a detachable head and a place to tie a line. Popular for boarding and fishing.

Armor3

Interlocking salt-forged plates treated to resist corrosion. Good protection for deckhands boarding hostile vessels.

AC +16

A reinforced round shield that clamps to a forearm and stands up to rope burns.

AC +2

A set of salt-iron scale mail that keeps its links from seizing in the spray.

AC +14
Potions1

A small glass vial of vivid red liquid. A staple in any adventuring kit.

Heal 7 HP
Miscellaneous5

A compact satchel full of bandages, salves, and splints used by medics and ships' surgeons.

Sturdy rope every sailor and adventurer should carry.

A set of ten iron spikes for anchoring makeshift rigs or holding planks.

Boots that keep feet from slipping and make moving across reefs and slick stones easier.

Grants advantage on Strength (Athletics) checks made to swim and allows the wearer to ignore difficult terrain caused by shallow water, surf, or barnacled decks.

A torch and tinderbox set treated to resist damp. Useful for signaling or night watch.

MI

Mira Tidesmith

HumanArtificerLvl 5

Shop Atmosphere

The shop fills with the scent of hot iron and brine. A battered bell by the door clangs once for each customer; Mira answers calls in a whistle made to sound like gulls. She stamps each purchase with a tiny wave mark. On stormy nights she hammers a slow rhythm that can be heard across the quay. Bargaining is expected but Mira refuses to sell to anyone who has harmed a shipwright or stolen a keel pin.
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