Quickpurse & Co. — General Goods and Sundries

Est. 2025 Human Roguish Trader (Rogue 2 / Expert 2 flavor)

Quickpurse & Co. — General Goods and Sundries

Martha always tallies prices on a battered slate and insists on offering tea while you look. She hums old tavern songs when bargaining and will round down small...

MA

Shopkeeper

Martha Quickpurse, a Human Roguish Trader (Rogue 2 / Expert 2 flavor) (Lvl 4)

Keeper's Species

Human

18 Misc4 Weapons2 Armor2 PotionsEst. 608 gp

Shop Inventory

(26)
Miscellaneous18

A well-made leather backpack with multiple compartments and reinforced straps. Holds gear securely on long journeys.

Dried meats, hardtack, and preserved fruits packaged to feed one person for seven days.

A treated leather waterskin that holds about 4 pints and resists mildew.

A kit containing bandages, poultices, salves, and basic surgical tools for field first aid.

Using the kit grants a +2 circumstance bonus to Profession (Healer) checks and Stabilize checks.

Flint, steel, and charred cloth in a small container—enough to reliably start fires.

A coarse cloth sack that can carry loose goods.

A metal lamp with a glass chimney and a hood to direct light; requires oil.

Provides 30 ft. of bright light + 30 ft. dim; consumes 1 pint of oil per day.

A pint of lamp oil; also useful as an improvised flammable weapon.

Can be used as alchemist's fire substitute for creative players (½ alchemist's fire effect at GM discretion).

A simple single-lens spyglass; yields modest magnification for scouting.

Grants +2 to Perception checks when used to view distant objects up to ~600 ft (GM adjudicates).

A leather pouch holding 20 metal caltrops to slow pursuing foes.

Any creature stepping on caltrops takes 1 point of piercing damage and must succeed at a Reflex save or be slowed; reusable if collected.

Includes pitons, hammers, 50 ft of silk rope, and leather gloves to aid vertical movement.

Grants a +2 circumstance bonus to Climb checks when used properly.

A basic set of picks and tension tools in a neat leather roll for opening simple locks.

+2 circumstance to Disable Device or Open Lock attempts (non-masterwork).

Sturdy hemp rope useful for climbing, tying, and many camp tasks.

Wooden torches soaked in pitch; bright but smoky.

Each torch provides 20 ft bright light; burning torches can be used as improvised melee weapons ().

High-quality parchment and black iron gall ink—perfect for recording maps and notes.

Hooks, line, a collapsible rod, and small baits—useful for foraging food near water.

Grants a +2 circumstance bonus to Survival checks to obtain food from waterways.

A brighter, focused lantern ideal for tracking or signalling at night.

Bright light 60 ft. + dim 60 ft; consumes 1 pint oil per 2 hours.

Polishing cloths, spare lenses, and tiny screwdrivers to fix minor issues with optical gear.

Grants +2 on Profession (artisan) checks to repair small optics.
Weapons4

A balanced iron dagger useful for combat and utility tasks.

Thrown (range 10 ft./20 ft.), can be used for skinning and cutting.

A common short sword favored by town guards and adventurers who prefer speed.

A reliable light crossbow with a leather-tied stock and a crate of ten steel bolts.

Reload 1 (single action), range 80 ft./320 ft.

A finely crafted shortbow with balanced limbs and a taut string—accurate and reliable.

Atk Counts as masterwork (+1 attack bonus); range 60 ft./180 ft.
Armor2

A flexible shirt of interlocking rings; offers solid protection for mobile fighters.

AC +4Allows full movement; max Dex bonus +4; arcane spell failure 20%.

Quilted cloth armor offering minimal protection; inexpensive and quiet.

AC +1No armor check penalty; not suited for heavy combat.
Potions2

A small vial containing a healing liquid that mends minor wounds when imbibed.

Heal 1 HPHeals HP (Pathfinder standard for Cure Light Wounds potion).

A vial of ingredients that grants a +2 circumstance bonus on saves against poison for 10 minutes.

+2 to Fortitude saves vs. poison for 10 minutes or as per DM adjudication.
MA

Martha Quickpurse

HumanRoguish Trader (Rogue 2 / Expert 2 flavor)Lvl 4

Shop Atmosphere

Martha always tallies prices on a battered slate and insists on offering tea while you look. She hums old tavern songs when bargaining and will round down small change once per customer per day if they compliment her ledger. Despite her nickname and light-fingered past, she keeps a small chest of 'odd' curios (rotating stock) that she might trade for stories or useful favors.
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