The Gilded Phial

Est. 2025 Human Alchemist (Artificer)

The Gilded Phial

The Gilded Phial smells faintly of citrus and ozone; Marin hums an improvised tune whenever mixing a batch. He keeps a ledger of customers and will only sell ve...

MA

Shopkeeper

Marin Vellor, a Human Alchemist (Artificer) (Lvl 8)

Keeper's Species

Human

14 Potions5 MiscEst. 5.3k gp

Shop Inventory

(19)
Potions14

A rosy vial that restores a modest amount of vitality when drunk.

Heal 2 HPHeals hit points (standard Potion of Healing effect).

A deep crimson elixir that knit wounds more fully than common cures.

Heal 10 HPHeals hit points.

A thick, golden-blooming draught prized by veteran fighters and captains.

Heal 25 HPHeals hit points.

A shimmering, silvery phial said to contain the distilled blessing of a lesser deity.

Heal 50 HPHeals hit points.

Liquid that turns the drinker invisible for a short time.

Grants invisibility for up to 1 hour or until the user attacks or casts a spell.

Bracing blue liquid that fills the heart with courage and focus.

Grants 10 temporary hit points and the effect of bless (no concentration) for 1 hour.

A fizzing green serum that quickens muscles and reflexes.

Grants the effect of the haste spell for 1 minute (concentration not required when delivered as a potion).

A viscous, earthen-brown draught that bulks the body with temporary might.

Sets Strength score to 21 for 1 hour.

A syrupy tonic that cleanses disease and neutralizes certain poisons.

Cures one disease and removes the blinded, deafened, paralyzed, and poisoned conditions.

Clear, salt-scented liquid that steadies the lungs for time beneath the waves.

Allows the drinker to breathe underwater for 1 hour.

A warm, orange-tinted bottle that coats the drinker in protective heat.

Grants resistance to fire damage for 1 hour.

A small vial of bitter-warm liquid that sharpens concentration for an hour.

Grants advantage on one Intelligence, Wisdom, or Charisma check made in the next hour (non-stackable).

Lavender-hued liquid that brings on a deep slumber when ingested.

A moderate dose puts a humanoid to sleep for 1 minute ( Wisdom saving throw negates).

A pale, lemon-scented draught that sharpens the mind and protects it from intrusion.

Grants advantage on Intelligence checks and a bonus to saving throws against being charmed or frightened for 1 hour.
Miscellaneous5

A bitter liquid that grants advantage on saving throws against poison for 1 hour.

Gives advantage on saving throws against poison for 1 hour.

A flask of sticky, burning substance that ignites on impact.

Thrown weapon; ignites target and deals ongoing fire damage until extinguished.

A corrosive liquid in a stoppered glass; eats through cloth and flesh alike.

Thrown weapon; can damage objects and armor.

Simple purified water sealed in a glass vial; prevents sickness from unclean water when consumed.

Prevents sickness from drinking unsafe water for 24 hours.

Small corked vials used for transporting potions or samples.

MA

Marin Vellor

HumanAlchemist (Artificer)Lvl 8

Shop Atmosphere

The Gilded Phial smells faintly of citrus and ozone; Marin hums an improvised tune whenever mixing a batch. He keeps a ledger of customers and will only sell very rare draughts after a conversation about intent. Shelves are grouped by color of liquid instead of function—reds for heals, blues for protective brews, and murky browns behind a curtain for hazardous concoctions.
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