The Quiet Ledger

Est. 2025 Human Rogue (black marketeer / fence)

The Quiet Ledger

The Quiet Ledger operates from a nondescript basement accessed via a back alley bookshop; Marla prefers bartering information or services over hard coin. She in...

MA

Shopkeeper

Marla Vex, a Human Rogue (black marketeer / fence) (Lvl 12)

Keeper's Species

Human

9 Misc1 Misc1 Weapons2 Misc1 Potions1 Misc1 MiscEst. 8k gp

Shop Inventory

(16)
Miscellaneous9

A leather-and-iron band scored with sigils; fits around the neck and emits a steady anti-mutagenic hum. Suppresses minor mutant traits and involuntary surges for a few hours.

AC +1Suppresses passive mutant powers; wearer has disadvantage on using mutant active abilities while collar is engaged. Duration: 4 hours. Recharge: requires 1 hour to reset (ritual or mechanical).

Reinforced steel collar inlaid with faintly glowing crystal. Stronger lattice and focused glyphs silence most mutant abilities and can temporarily mask obvious physical mutations.

AC +2Suppresses most mutant active and passive abilities; reduces visible mutations (scales, extra digits, low-profile tentacles) to mundane-looking scars for up to 8 hours. Can be overridden only by a save or similar device.

A compact kit of five syringes and a handheld injector made for field use by bounty operators and spies.

Each dose functions like a Nullbind Syringe. Kit includes one activator to reduce injection pain (minor stimulant).

Small adhesive patches soaked in stabilizing compounds. Applied to skin to reduce irritation and spontaneous twitching from unstable mutations.

Heal 2 HPEach patch soothes and grants +2 to saves vs. mutation-induced status effects for 8 hours. Restores 2 HP as minor soothing balm (non-magical).

A dull black gem that can be embedded in a device or person to mask or scramble simple tracking magics and rituals—useful for fugitives or smugglers.

When activated, grants resistance to divination and scrying for 24 hours in a 30-foot radius. Phasing draws attention of certain planar entities.

A compact set of inks, plates, and arcane primers used to alter simple identity marks, birth sigils, and lesser legal documents.

Grants +5 to checks to forge mundane documents and stamps; ineffective against magically sealed records.

A cracked metal plate inscribed with a half-effaced glyph. It hums faintly when near strong mutation AAuras.

Detects presence of active mutant power within 10 feet once per hour (minor beep). Otherwise junk.

A raw crystal used to re-tune dampening collars and devices. Sold with basic attunement instructions.

Restores 8 hours of functioning to a worn collar or increases effectiveness marginally.

A small pack of standard general-store supplies assembled for travelers; lockpicks are basic but effective for simple locks.

None beyond mundane utility.
Miscellaneous1

A small glass syringe containing a smoky liquid. Injected into muscle, it temporarily blocks a single mutant trait or power for one scene.

Suppresses one chosen mutant ability for up to 1 hour or until concentration is broken. Works once.
Weapons1

Fine short sword with a dark matte blade whose edge is fused with an anti-resonant coating—useful for cutting through bio-crusts and mutant husks without triggering latent reactions.

Atk On a critical hit, prevents any immediate mutation-triggered reaction from the target for 1 round (if DM adjudicates). Coating slowly degrades after prolonged use.
Miscellaneous2

A woven hood lined with metal filaments and obfuscating runes. Worn to hide minor facial mutations and muffle pheromonal signatures.

AC +1Grants advantage on checks to pass as non-mutant in casual inspection. Masks scent for up to 6 hours.

A cloak woven with reflective threads and subtle glamorium runes to obscure slight physical oddities and change skin tone under moderate scrutiny.

AC +1Provides +2 to stealth and disguise attempts when concealing physical mutations. Draping uses up to 8 hours of effect before needing a rest to 'reweave.'
Potions1

A silver-blue potion that calms the mind and dampens intrusive mutant impulses, allowing clearer thought and control for a time.

Grants advantage on concentration checks and Wisdom saving throws against compulsions for 1 hour. May blur emotional nuance.
Miscellaneous1

A weighted net woven from treated fibers that resist acid, slime, and some organic secretions—useful for capturing mutated beasts intact.

On hit, restrains target (escape ). Net is heavy and reinforced to resist tearing by claws for up to 2 uses against CR-appropriate foes.
Miscellaneous1

Marla will dispatch a trained operative with dampening equipment anywhere in the city to subdue or escort a mutant subject discreetly.

Operative carries collars, nullbind syringes, and a stealthy net. Service includes basic restraint for up to 24 hours.
MA

Marla Vex

HumanRogue (black marketeer / fence)Lvl 12

Shop Atmosphere

The Quiet Ledger operates from a nondescript basement accessed via a back alley bookshop; Marla prefers bartering information or services over hard coin. She insists guests remove hoods upon entering and offers a dim-filtering bowl of tea to 'quiet the room's hum' before transactions. She will not sell suppression items to known zealots or to those she deems likely to sell them to the authorities; she keeps a ledger of faces and rumors under a false floorboard and sometimes slips a 'marked' item into a sale for favours owed.
Visual sheet

Turn The Quiet Ledger into a sheet

A high-res, share-ready sheet you can post or print.