Brindle's General Provisions

Est. 2025 Human Commoner

Brindle's General Provisions

Marta hums old harvest tunes while working and offers a free cup of watered ale to anyone who brings news from the road. She keeps a ledger behind the counter l...

MA

Shopkeeper

Marta Brindle, a Human Commoner (Lvl 1)

Keeper's Species

Human

2 Weapons15 Misc1 Armor2 PotionsEst. 133 gp

Shop Inventory

(20)
Weapons2

A simple, well-balanced short sword favored by farmers and militia. Not finely made but reliable.

A sturdy wooden hunting bow made from local yew. Accurate for game and short-range use in a pinch.

Miscellaneous15

A modest quiver holding twenty fletched wooden arrows with iron heads.

A coarse wool cloak to keep out rain and chill. Comes with a hood and a hidden inner pocket.

Minor concealment: grants advantage on one Sleight of Hand check per day to hide small items under the cloak (GM discretion).

A thickly stuffed roll of cloth and stuffing—keeps a sleeper off the damp ground.

Basic fire-starting tools: a sharp flint and a steel striker in a small leather pouch.

Dried meat, hardtack, and a small packet of preserved fruit. Filling and nonperishable for several weeks.

A leather waterskin with a cork stopper. Holds about 4 pints.

A tin containing salves, bandages, and splints good for treating scrapes and broken bones in the field.

When used by someone with Medicine proficiency, grants a +2 to a single Medicine check.

A clear-lensed metal lantern that throws focused light. Comes with one flask of lamp oil (6 hours).

Emits bright light in a 60-foot cone and dim light for an additional 60 feet when cued.

A small set of files and picks in a carved wooden case. Good for simple household locks.

Grants advantage on Dexterity (Thieves' Tools) checks for simple locks (DM may rule otherwise).

A heavy wooden bucket bound with iron. Useful for fetches or as an impromptu container.

A stout flask of lamp oil; roughly 6 hours burn time in a common lantern.

A length of coiled hemp rope good for climbing, tying, and hauling.

Rough but drinkable ale brewed from local grains. Popular with laborers.

Small morale boost: grants +1 to Charisma (Persuasion) checks in the tavern for 30 minutes (roleplay/DM discretion).

A small kit with line, hooks, sinkers, and a foldable net. Enough to fish for a week.

A short beeswax candle. Burns about an hour.

Armor1

Soft leather armor reinforced with small studs. Lightweight and favored by messengers and hunters.

AC +12
Potions2

A bitter tincture made from local herbs; can help counter mild venoms and poisons commonly encountered around town.

Advantage on the next saving throw against poison within 1 hour when consumed.

A jar of herbal salve made by Marta's sister. Heals minor cuts and reduces infection.

Heal 1 HPWhen applied, grants 1 HP restored per short rest (represents minor aid); not a Cure Wounds substitute.
MA

Marta Brindle

HumanCommonerLvl 1

Shop Atmosphere

Marta hums old harvest tunes while working and offers a free cup of watered ale to anyone who brings news from the road. She keeps a ledger behind the counter listing who owes trade-credit; locals sometimes slip notes into it instead of paying in coin.
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