Hollow's Handyman & Provisions

Est. 2025 Human Commoner

Hollow's Handyman & Provisions

Marta hums an old lullaby while she works and keeps a ceramic jug of spiced cider on the counter. She offers a free cup to customers who stay to chat and will c...

MA

Shopkeeper

Marta Hallow, a Human Commoner (Lvl 1)

Keeper's Species

Human

10 Misc3 Armor4 Weapons1 PotionsEst. 145 gp

Shop Inventory

(18)
Miscellaneous10

A simple wax-and-cloth torch. Burns for about an hour. Sputters in wind and rain but useful for short trips.

Provides light; flammable; smoke can give away position

Sturdy hemp rope, good for climbing, tying, and hauling. About 50 feet long.

A padded roll for sleeping out of doors. Keeps you somewhat warm and off the cold ground.

Dried meat, hardtack, and preserved fruit. Enough calories for one person for a day on the road.

Can stave off hunger; eaten raw may cause mild stomach upset on rare occasions

A treated leather waterskin with cork stopper. Holds roughly a quart.

A small hooded oil lantern that throws steady light; includes one flask of oil (8 hours).

Hood reduces flicker; can be extinguished quickly

A cloth sachet with pressed herbs. Speeds healing of minor cuts and soothes bruises.

Heal 2 HPRestores hit points when applied; best used within a day of injury

A small kit with hooks, line, sinkers and a few baits. Useful for riverside meals.

A small set of flimsy picks useful on simple locks. Not meant for heavy or high-quality locks.

Works on basic village locks; breaks easily on complex mechanisms

A hand-drawn map of the surrounding farms, woods, and the old watchtower. Accurate enough for travel between villages.

Shows seasonal safe foraging spots and where patrols often pass
Armor3

Soft, quilted armor that offers modest protection while remaining quiet and flexible.

AC +11Light and quiet; less durable than leather

Tough leather armor patched in a few places. Good protection for scouts and traveling guards.

AC +12Patches add minor noise when dry; straightforward maintenance

A round wooden shield banded with iron. Can absorb a fair amount of punishment.

AC +2Provides +2 to defense when wielded properly
Weapons4

A balanced steel shortsword with a leather-wrapped hilt. Suitable for dueling and self-defense.

A simple stabbing blade. Can be thrown in an emergency.

Thrown range ~20/60 ft (serviceable)

A modest shortbow with a worn leather grip. Comes with a quiver of twenty arrows.

Good for hunting; less range than longbows

A simple leather sling and a pouch of flint-cast bullets. Cheap, quiet, and effective at short range.

Silent; good for hunting small game
Potions1

A small glass vial of red liquid that glows faintly. Heals a recent wound when consumed.

Heal 7 HPRestores hit points (average: 7). Single use.
MA

Marta Hallow

HumanCommonerLvl 1

Shop Atmosphere

Marta hums an old lullaby while she works and keeps a ceramic jug of spiced cider on the counter. She offers a free cup to customers who stay to chat and will cut a small deal for villagers or anyone who brings news from the road.
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