Thistlehand's Bottled Remedies

Est. 2025 Halfling Druid (herbalist)

Thistlehand's Bottled Remedies

Merrin hums tunelessly while she mixes; she refuses to sell potions to anyone who won'ttrade a small, nonmagical item (a feather, a coin from a distant town, a ...

ME

Shopkeeper

Merrin Thistlehand, a Halfling Druid (herbalist) (Lvl 3)

Keeper's Species

Halfling

5 Misc8 PotionsEst. 466 gp

Shop Inventory

(13)
Miscellaneous5

A small cloth packet of crushed local herbs that staunches bleeding and soothes pain. Non-magical but effective for field care.

Heal 2 HPHeals 2 hit points when applied; stabilizes a dying creature automatically.

A greasy ointment applied to insect bites, nettle stings, and minor rashes.

Reduces ongoing poison/poison-like skin irritation by one stage; soothes and removes disadvantage from attacks caused by distraction for 1 hour.

Cleaned, mildly antiseptic water kept in a stoppered bottle. Helps prevent infection in minor wounds.

When used to clean a wound, grants +1 to the next Medicine check made to treat that wound.

A spoonful of thick honey infused with thyme and rue. A traditional healer's quick fix.

Heal 1 HPHeals 1 hit point when eaten; a folk remedy that also grants advantage on saving throws against being sickened for 1 hour.

Basic glass vials, corks, a small burner, mortar & pestle, and simple reagents useful for brewing or preserving potions on a farm.

Provides advantage on simple checks to preserve or prepare non-magical herbal remedies; useful for crafting low-level potions with DM permission.
Potions8

A clear, red-tinged liquid in a squat glass vial. Heals a modest amount of wounds when drunk.

Heal 6 HPHeals hit points when consumed (standard Potion of Healing).

Sweet, viscous syrup in a small vial. A folk remedy enhanced by a pinch of faebloom pollen.

Heal 4 HPHeals hit points when consumed. Not considered a magical potion by some purists, but functions reliably.

A bitter vial distilled from willowbark and mountain ash. Grants short protection against poisons.

Gives advantage on saving throws against poison for 1 hour or grants neutralization against one dose of poison if administered within 1 minute of exposure.

Slightly frothy, sap-green potion; drinking it makes your limbs limber like a mountain goat.

Grants a climb speed equal to your walking speed for 1 hour and advantage on Strength (Athletics) checks to climb.

A mild blue tincture that eases panic and frayed nerves.

For 10 minutes, gives advantage on Wisdom saving throws to resist fear and reduces effects of stress (as judged by DM).

A vial with a tiny feather floating within. Encourages amicable relations with mundane animals (dogs, sheep, farm fowl).

As per Potion of Animal Friendship but limited by Merrin to animals of CR 1/4 or lower (farm animals, wolves unlikely).

A pale, shimmering potion that leaves a cool touch. Helps a creature shrug off cold damage.

Grants resistance to cold damage for 1 hour.

A faintly opalescent liquid that smells of chamomile and hay. Induces a restful sleep if taken responsibly.

When consumed, the drinker falls into a natural sleep within 1 minute unless awoken. Rest counts as 1 hour of short rest (DM adjudicates effects).
ME

Merrin Thistlehand

HalflingDruid (herbalist)Lvl 3

Shop Atmosphere

Merrin hums tunelessly while she mixes; she refuses to sell potions to anyone who won'ttrade a small, nonmagical item (a feather, a coin from a distant town, a pressed flower) in exchange for a discount. She keeps a 'guest jar' of free nettle salve for weary travelers but asks for stories in return.
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