The Crooked Staff

Est. 2025 Human Wizard

The Crooked Staff

The Crooked Staff keeps a bowl of briny oysters in the corner that the shopkeeper insists are 'for research.' The bell over the door is a carved seahorse that s...

MI

Shopkeeper

Miriam Voss, a Human Wizard (Lvl 6)

Keeper's Species

Human

2 Potions13 Misc2 Armor1 Weapons1 MiscEst. 8.2k gp

Shop Inventory

(19)
Potions2

A small glass vial filled with a warm, rosy liquid. A staple for adventurers, especially those who travel the shores.

Heal 7 HPHeals the drinker immediately when consumed.

A sturdier vial with a brighter red liquid. Favored by captains and shipwrights going into dangerous waters.

Heal 14 HPHeals the drinker immediately when consumed.
Miscellaneous13

A leathery sack embroidered with tiny wave motifs. Extremely useful for long voyages and stashing trade goods.

Items placed inside are preserved and do not rattle if properly stowed.

A vellum scroll sealed with blue wax. Useful for appraising enchanted trinkets pulled from the deep.

Allows the casting of the Identify spell when read by a spellcaster of the right level; others must make a DC check to use.

A small scroll that flutters with protective script when opened. A sailor's quick-escape tool.

Instant protective barrier when read by someone able to cast it.

A brass lantern with a glass etched in wave patterns. The light seems to make the unseen visible.

When lit, invisible creatures and illusions within 10 feet appear briefly outlined in a pale blue shimmer.

A plain, polished ring that seems to keep your footing steadier on a rolling deck.

AC +1Grants a bonus to AC and saving throws while worn.

An Ashbury specialty lantern that smells faintly of brine. Handy for finding what the fog hides.

Once per long rest, the lantern can cast a faint veil that dampens small illusions within a 5-foot radius for 1 minute.

A sailor's dream: a rope that takes direction. The weave includes fine silver thread in a wave pattern.

Can knot itself and hold up to 600 pounds; command word causes rope to coil and secure or release.

A simple talisman traded by fishermen; the charm warms slightly when the tides change.

Once per day, grants advantage on a single Wisdom(Survival) or Intelligence(Navigation) check made while at sea.

A whispering quill that scribes what it hears. Popular with spies and lazy chroniclers.

When used, it writes down the last minute of speech into any parchment placed beneath it. Can store up to 60 seconds of speech once per day.

A cheap token sold as a good-luck charm for new sailors and tavern-goers.

Trinket. When tossed into natural seawater, it emits a soft glow for one minute to reveal nearby small fish and surface currents.

A simple arcane focus favored by apprentice wizards; the Crooked Staff polishes and charges them in small batches.

Functions as an arcane focus and slightly steadies a spellcaster's hands: once per long rest, grants +1 to a single spell attack roll or spell save DC for one cast.

A ready-made set of basic components for traveling casters and apprentices.

Contains components sufficient for simple rituals and low-level spells for up to a month of routine use.

Basic ink and paper for scribing notes or copying spells. Cheap and useful.

None beyond normal writing use; the shop offers quick enchantment of scrolls for a fee (see proprietor).
Armor2

A dark, sea-green cloak trimmed in silver. It hums softly when a storm approaches.

AC +1Grants bonus to AC and saving throws while worn.

A hooded cloak favored by scouts. Its weave seems to drink in light, perfect for slipping along a ship's shadowed rigging.

Wearer gains advantage on Dexterity(Stealth) checks to hide when in natural terrain; creatures have disadvantage on Wisdom(Perception) checks to spot the wearer.
Weapons1

A well-balanced longsword with a twisted stave emblem along the blade. Reliable in cut and thrust.

Atk A magical +1 weapon; counts as magical for overcoming resistances.
Miscellaneous1

A crooked, hand-polished staff sold as the shop's signature item. It hums faintly with coastal magic.

Custom item: Once per long rest, the wielder can call a gust of sea wind (functions as the gust cantrip centered on the staff) and gains advantage on checks to keep footing on ships for 1 hour.
MI

Miriam Voss

HumanWizardLvl 6

Shop Atmosphere

The Crooked Staff keeps a bowl of briny oysters in the corner that the shopkeeper insists are 'for research.' The bell over the door is a carved seahorse that squeaks rather than rings. Miriam gives a free hot herb tea to any sailor who can tell a true tale of a storm at sea and will haggle harder if you happen to be wearing barnacles.
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