Iron & Ember Armory

Est. 2025 Dwarf Artificer (Armorer)

Iron & Ember Armory

Brog talks to his tools as if they were old comrades and stamps every purchase with a tiny iron rune. He insists boots are 'the first armor' and will offer a fr...

BR

Shopkeeper

Brog Ironhand, a Dwarf Artificer (Armorer) (Lvl 7)

Keeper's Species

Dwarf

5 Weapons8 Misc7 Armor2 PotionsEst. 15.2k gp

Shop Inventory

(22)
Weapons5

Classic military longsword, versatile grip ( slashing, if used two-handed).

Balanced fighting blade favored by scouts and rogues.

Light, finesse

Simple composite shortbow for hunting and skirmishing.

Range 80/320 ft, ammunition

A magically enhanced longsword that grants a bonus to hit and damage.

Atk +1 to attack and damage rolls

A +1 blade that can ignite its edge to deal additional fire damage once per short rest.

Atk On command, adds fire damage on hit (1 short rest recharge); sheds light (5 ft) when ignited
Miscellaneous8

A bundled set of twenty standard wooden arrows with iron tips.

Leather bracers carved with runes that favor archers.

While worn, gain bonus to damage rolls on ranged attacks made with bows

Basic kit for sharpening blades and oiling moving parts of weapons/armor.

Allows a character to restore damage to a weapon or remove minor rust with 10 min work

A metal spike fitted to a shield's rim for use as an improvised weapon.

If used to strike with a shield, deals piercing in addition to shield bash

Heavy iron hook attached to a reinforced ring for tying or throwing.

Can be thrown to latch on surfaces; recommended use with 50 ft rope

Standard steel-tipped bolts for light and heavy crossbows.

Fitting, reshaping, and minor repairs to armor (patches, rivets, hinge adjustment).

Small dents and breaks repaired; reduces chance of armor malfunction

Non-magical reinforcement and balancing for a single melee weapon or shield (improves durability and grants slight handling bonus).

Grants +1 to attack rolls with that weapon for purposes of mundane quality (not magical); lasts until heavily damaged; non-magical
Armor7

A stout wooden shield reinforced with iron rims (+2 AC).

AC +2

Interlocking rings provide solid protection (AC 16).

AC +16Disadvantage on Stealth checks

Leather armor with embedded studs for added protection (AC 12 + Dex).

AC +12

Curved steel plate for mobility-minded warriors (AC 14 + Dex modifier, max 2).

AC +14No disadvantage on Stealth

Heavy-but-mobile plating (AC 15 + Dex modifier, max 2) but grants Disadvantage on Stealth.

AC +15Disadvantage on Stealth checks

Maximal heavy armor; excellent protection at the cost of mobility (AC 18).

AC +18Disadvantage on Stealth checks

A shield bearing a minor enchantment that improves its defensive power.

AC +3Provides +3 to AC while held
Potions2

A common glass vial of red liquid that mends wounds ( HP).

Heal 7 HP

A stronger restorative draught ( HP).

Heal 14 HP
BR

Brog Ironhand

DwarfArtificer (Armorer)Lvl 7

Shop Atmosphere

Brog talks to his tools as if they were old comrades and stamps every purchase with a tiny iron rune. He insists boots are 'the first armor' and will offer a free inspection if he hears a customer's boots jingle. The shop smells of coal and oil; a small brazier of embers is always alive in the corner and Brog breaks out his hammer-song (rhythmic tapping) when bored.
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