The Tempered Anvil

Est. 2025 Dwarf Artificer

The Tempered Anvil

Brunna hums a slow hammer-song while she works and insists on ringing new blades on the anvil for luck. She will only accept payment in coin, trade-forged goods...

BR

Shopkeeper

Brunna Ironhand, a Dwarf Artificer (Lvl 4)

Keeper's Species

Dwarf

7 Misc9 Weapons3 Armor1 Potions1 MiscEst. 25.6k gp

Shop Inventory

(21)
Miscellaneous7

A coarse stone in a leather pouch for keeping blades keen. Brunna recommends one per blade.

Restores edge to a blunt weapon; no mechanical bonus unless the DM rules otherwise.

A small corked vial of machine oil used for hinges, weapons, and maintaining fittings.

Can be used as improvised fire starter with a spark (see DM rulings).

A bundle of twenty wooden arrows with iron tips. Brunna's fletching holds true.

Slightly straighter shafts; flavor only unless the DM allows a small accuracy bonus.

Iron-pointed bolts for light crossbows; bundled in a leather tube.

Small lead bullets, balanced for use with slings.

Brunna will sharpen a steel blade and adjust balance. Good for one day's worth of battle edge.

Kept edge may grant DM-given advantage in a single contest where blade condition matters (flavor).

A slightly finer set of arrows, hand-trued and fletched by Brunna's apprentices.

Cosmetic/quality upgrade; no raw mechanical bonus unless a DM rules otherwise.
Weapons9

A balanced short blade for throwing or close work. Good edge and a comfortable hilt.

Thrown (range 20/60); finesse.

Light, versatile blade favored by scouts and city watch. Well-balanced and razor-sharp.

Finesse weapon.

A versatile arming sword with a dependable edge and sturdy crossguard.

Two-handed slab of steel meant to cleave through armor — heavy but effective.

Heavy, two-handed.

A single-handed axe useful in the field, for throwing or chopping.

Thrown (range 20/60).

A light spear for throwing; common among caravan guards and hunters.

Thrown (range 30/120); versatile for melee (consult DM).

A reliable ranged weapon with a simple mechanism and leather strap.

Loading, two-handed.

A wooden recurved bow favored for skirmishing and quick shots.

Two-handed, ammunition required.

A tall longbow crafted for power and range; takes time to master.

Heavy, two-handed; long range.
Armor3

A round iron-bound shield that gives reliable protection without being cumbersome.

AC +2

Basic tanned leather armor offering light protection and freedom of movement.

AC +11Light armor; actual AC = 11 + Dexterity modifier.

Leather reinforced with small metal studs for improved protection without sacrificing speed.

AC +12Light armor; actual AC = 12 + Dexterity modifier.
Potions1

A ruby-red potion in a corked vial that knits minor wounds. A staple for novice adventurers.

Heal 7 HPHeals HP when consumed (average 7).
Miscellaneous1

Order a weapon forged to your specifications — choice of blade style, hilt, and basic runes/engraving.

Nonmagical customization only; materials and complexity affect final price.
BR

Brunna Ironhand

DwarfArtificerLvl 4

Shop Atmosphere

Brunna hums a slow hammer-song while she works and insists on ringing new blades on the anvil for luck. She will only accept payment in coin, trade-forged goods, or specially folded notes with a small anvil sketch. If a customer brags about 'never needing maintenance,' she quietly marks their name on a list and offers them a free whetstone later.
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