The Ember Anvil

Est. 2026 Dwarf Artificer

The Ember Anvil

The forge is never fully cold; a faint plume of ember-scented smoke strings from the chimney at all hours. Shopkeeper stamps purchases with a small anvil mark a...

OR

Shopkeeper

Orin Firehand, a Dwarf Artificer (Lvl 10)

Keeper's Species

Dwarf

4 Weapons4 Armor9 Misc3 PotionsEst. 37.7k gp

Shop Inventory

(20)
Weapons4

A finely balanced longsword whose blade runs warm. Flames erupt when the command word is spoken, adding significant fire damage while offering a useful light source.

While ignited deals + fire damage on hit.

A masterwork longsword with faint runes along the fuller. Pleasant to wield and favored by veteran fighters.

Atk Grants +1 to attack and damage rolls.

A heavy warhammer with veins of orange metal in its head. It hums faintly when swung.

Atk Once per short rest the wielder can channel the hammer to add fire to a single hit.

A rapier ground to a whispering edge and darkened so it gleams like wet coal.

Atk Counts as a magical finesse weapon for overcoming resistances.
Armor4

A suit of gleaming plate, edges burnished and joints unusually smooth. The enchantment adds a subtle sheen.

AC +19Counts as magical for overcoming resistances; grants +1 to AC over normal plate.

A suit of interlocking chain links hammered from adamantine. Slightly heavier than ordinary chain but far more durable.

Prevents mundane breaks and dents against the suit; treated as magical for overcoming resistances.

A round shield rimmed with soot and fitted with vents that can be opened to blow choking smoke.

Once per long rest the wearer can exhale a thick smoke veil in a 10-foot radius providing three-quarters concealment for 1 minute.

A crested helm with filigree that glows like embers when struck by sunlight.

Once per long rest grants resistance to fire damage for 1 minute or can be used to create a shower of sparks to give advantage on Intimidation checks once.
Miscellaneous9

A dark green cloak trimmed in iron thread. Woven protections settle around the wearer like a second skin.

AC +1Grants +1 to AC and +1 to saving throws while worn.

Soft-soled boots lined in soot-black leather. The soles absorb the cadence of footsteps.

While worn grants advantage on Stealth checks that rely on moving silently.

A plain band of hammered silver that hums when danger is near. Simple but powerful.

AC +1Grants +1 to AC and +1 to saving throws while worn.

A pair of tongs inlaid with a sliver of mithral and etched runes that steady the hand.

Gives bonus to smithing checks or to repair checks when used as smith's tools.

A roll of specialized patches, seam clamps, and quick-drying resin favored by traveling brigands and guards alike.

Restores damage to a nonmagical weapon or suit of armor over one hour; single use.

A thumb-sized stone warm to the touch. Hearthstone are popular with caravans and scouts.

When held grants resistance to cold and prevents exhaustion from exposure to cold for up to 24 hours; recharges after a long rest.

A vial of searing oil that smolders when exposed to air. Used to light braziers or to make a weapon sing with flame for a single strike.

Coats a weapon; the next successful hit deals an extra fire damage. Flammable if splashed on a surface.

A small iron stamp in the shape of the shopmark. Customers often commission stamped repairs to certify workmanship.

When used on a nonmagical item it speeds restoration checks and grants a bonus to selling price if the shop does the work.

A jar of fine whetstone dust and tempering salts used by master smiths to finish a blade.

When applied with smithing tools grants a temporary +1 to the next weapon or armor crafted, lasting until first use.
Potions3

A sealed glass vial of ruby liquid kept in a padded box. Standard emergency healing for adventurers.

Heal 7 HPHeals hit points when consumed.

A sturdier vial, wax-sealed. Often kept for tougher fights or boss encounters.

Heal 14 HPHeals hit points when consumed.

A carefully labeled potion reserved behind the counter. Its warmth comforts the hand that holds it.

Heal 36 HPHeals hit points when consumed.
OR

Orin Firehand

DwarfArtificerLvl 10

Shop Atmosphere

The forge is never fully cold; a faint plume of ember-scented smoke strings from the chimney at all hours. Shopkeeper stamps purchases with a small anvil mark and insists on offering guests a shot of spiced coalbrandy. Customers occasionally find a tiny iron cat or coin molded into the base of commissioned items as the smith's private good luck charm.
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