The Anchor & Anvil

Est. 2025 Human Fighter (Blacksmith/Harbormaster background)

The Anchor & Anvil

The shop constantly smells of hot iron and tar. Marta hums the same slow shanty while working and keeps a half-blind gull (named "Bolt") that sleeps on a coil o...

MA

Shopkeeper

Marta "Ironhook" Vela, a Human Fighter (Blacksmith/Harbormaster background) (Lvl 3)

Keeper's Species

Human

1 Misc4 Weapons4 Armor9 Misc1 PotionsEst. 331 gp

Shop Inventory

(19)
Miscellaneous1

A well-balanced hammer favored by shipwrights and smiths. Useful in combat and for repairs.

Weapons4

A corrosion-resistant dagger with a hooked pommel for quick retrieval on wet decks.

Thrown (range 20/60)

A short, sharp blade popular with sailors for close-quarters fights and utility use.

Simple spear used for boarding actions and catching loose cargo.

Versatile for throwing (range 20/60)

A compact crossbow with reinforced rope used by dock guards and skiff crews.

Loading, two-handed
Armor4

A small iron rimmed buckler that deflects splinters and low blows on deck.

AC +2

Light armor reinforced for use aboard ships; treated to resist salt corrosion.

AC +12No disadvantage to Stealth beyond normal studded leather

Medium armor favored by dock foremen; plates overlap to give good protection from shrapnel.

AC +14Disadvantage on Stealth

A light chain shirt offering better protection than leather while letting sailors stay nimble.

AC +13
Miscellaneous9

A pair of iron manacles, commonly used to secure stowaways and unruly crew.

Key included

Three-pronged iron hook designed to catch rigging or haul lines up to a ship's rail.

Can be used with rope to secure lines; risk of snagging when used as a weapon

Coarse but reliable rope; sold by the coil. Essential for rigging and boarding.

Portable bellows and tongs to keep a small forge going on the docks or a longboat.

A brass lantern with a sliding hood; oil vials included for initial use (1 vial each lasts ~6 hours).

Bandages and basic salves for binding wounds — useful on ships where a surgeon isn't present.

Use once per kit to stabilize without a Medicine check (per DMG rules variant)

A selection of planks, tar, nails, and small iron fittings for minor hull and rigging repairs.

Provides advantage on checks to make temporary repairs in port (DM adjudication)

A combined set of tools for woodworking and smithing—useful for a ship's jack-of-all-trades.

Grants proficiency bonus on craft checks if used by a proficient character (DM rule-of-thumb)

A carved hematite pendant said to calm a sailor's hands and steady small tools. Mostly superstition, but popular.

No mechanical effect by default (can be flavored as giving +1 morale to make routine checks at GM's discretion)
Potions1

A common red potion that restores hit points when consumed.

Heal 2 HPRestores hit points when consumed (standard D&D 5e potion of healing)
MA

Marta "Ironhook" Vela

HumanFighter (Blacksmith/Harbormaster background)Lvl 3

Shop Atmosphere

The shop constantly smells of hot iron and tar. Marta hums the same slow shanty while working and keeps a half-blind gull (named "Bolt") that sleeps on a coil of rope behind the counter. She offers free minor repairs to any customer who buys rope or tools, and stamps each sale with a tiny anchor impression as her guarantee.
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