Tarant-Barachs magerium

Est. 2025 Human Wizard

Tarant-Barachs magerium

Tarant-Barachs magerium occupies a narrow, four-story townhouse wedged between a clockwork smithy and a tram conductor's stall. The shop smells of ozone and spi...

ED

Shopkeeper

Edrin Barach, a Human Wizard (Lvl 9)

Keeper's Species

Human

3 Potions2 Weapons1 Misc2 Armor5 MiscEst. 3.5k gp

Shop Inventory

(13)
Potions3

A small glass vial of warm red liquid that glimmers when shaken. A staple of any adventuring kit.

Heal 7 HPWhen drunk, restores hit points

A slightly larger vial whose liquid pulses with a steady glow. Better for tougher fights.

Heal 14 HPWhen drunk, restores hit points

A cobalt vial filled with silver-flecked liquid. Keeps cold to the touch until used.

A spellcaster can pour the phial over their head as an action to recover a single expended 1st-level spell slot
Weapons2

A well-balanced longblade with faint runes along the fuller. Feels pleasantly warm to the touch.

Atk Grants +1 to attack and damage rolls

A smooth dark staff veined with a faintly pulsing blue strip that hums when swung.

Atk Functions as a +1 quarterstaff. Once per long rest can cast thunderwave at 1st level (save )
Miscellaneous1

A polished yew wand inlaid with mother-of-pearl dots that flash when charged.

Spend charges to cast magic missile at increasing slot levels. On expending last charge roll d20; on a 1 the wand is destroyed
Armor2

A soft, dark green cloak woven from fine fibers that seem to drink in light.

AC +1Wearer gains advantage on Dexterity (Stealth) checks in dim light or shadow

A shimmering cloak threaded with near-invisible filaments that peek like static when moved.

Once per short rest, the wearer can gain advantage on a Strength or Dexterity saving throw related to being restrained or grappled
Miscellaneous5

A heavy canvas sack with runic stitching around the mouth; noticeably lighter than it should be when empty.

Objects placed inside are extra-dimensional and do not add to encumbrance

A rolled parchment sealed with a crystalline bead. The spell name glows faintly on the edge.

Contains one casting of a 1st-level spell. Usable by a spellcaster with the spell on their class list. If not, save or the scroll is destroyed

A thicker vellum scroll bound with a strip of copper wire and faint sigils.

Contains one casting of a 2nd-level spell. Usable as a normal spell scroll

A small brass ring with a polished aetherglass lens that fits over the fingertip. A trademark of Tarant artificers.

Once per day, grants +1 to a single Intelligence (Arcana) check. Recharge at dawn

A flat stone rune etched with concentric circles. It hums faintly when a voice is pressed to it.

Records a 6-second sound bite or stores a single cast of a cantrip that can be released later within 24 hours
ED

Edrin Barach

HumanWizardLvl 9

Shop Atmosphere

Tarant-Barachs magerium occupies a narrow, four-story townhouse wedged between a clockwork smithy and a tram conductor's stall. The shop smells of ozone and spiced tea. Shelves are orderly but densely packed; every item has a tiny glass tag with the maker's mark stamped in a copper alloy. Background hum from Aetherline conduits powers a display of floating orbs above the counter. The owner answers customers in a brisk, precise manner but will linger with regulars to trade gossip about the latest artificer patents. The shop advertises a 'no refund on activated magic' policy and offers basic identification services for a modest fee.
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