The Rolling Palm

Est. 2025 Human Monk (Way of the Open Hand)

The Rolling Palm

Jorun greets customers with a brief kata and wraps purchases in plain cloth instead of paper. He'll only sell more than two rare potions to customers who can de...

JO

Shopkeeper

Jorun Keth, a Human Monk (Way of the Open Hand) (Lvl 6)

Keeper's Species

Human

2 Weapons10 Misc3 Potions1 Armor3 Misc1 Misc1 MiscEst. 10.3k gp

Shop Inventory

(21)
Weapons2

A well-balanced hardwood staff with leather strips for grip — light, reliable and favored by martial travelers.

Simple, versatile staff; preferred by monks and travelers.

A hand-crafted sling with a reinforced leather cradle and sinew bindings.

Light, concealable and silent compared to many missile weapons.
Miscellaneous10

Fingerless cloth wraps embroidered with calming mantras. They protect knuckles and improve grip during training.

Small comfort bonus: wearer gains advantage on unarmed attack checks to maintain a grapple once per short rest (flavor/homebrew).

Harness, pitons, boot spikes, and 50 ft of hempen rope — everything needed for a safe ascent.

Grants advantage on checks to safely climb when used properly.

Sturdy hempen rope, 50 feet long. Essential for climbing, securing gear, or improvising traps.

A compact bedroll patched in several places. Lightweight and quick to dry — ideal for those always on the move.

Provides normal shelter benefits; Jorun includes a sachet of calming incense with each bedroll.

Treated leather waterskin; holds about 4 pints and seals well.

Dried meats, hard bread and preserved fruit — lightweight and long-lasting.

Bandages, salves and splints contained in a compact satchel — stabilizes the wounded without a roll when used properly.

Stabilizes a dying creature automatically; can be used to restore 1 HP once per short rest if applied during meditation (flavor).

A pouch of woven fibers that burst into thick, fragrant smoke when ignited — perfect for escapes or surprise exits.

Each dose creates a 10-foot-radius cloud of smoke that heavily obscures the area for 1 minute or until dispersed by strong wind.

Fragrant cones used in meditation; they calm the mind and steady nerves.

When burned during a short rest, grant those who partake +1 to Insight checks made until the next long rest (flavor/temporary).

A soothing bundle of crushed herbs that reduces pain and swelling.

Heal 3 HPWhen applied, restores hit points (average 3) as a calming aid; stacks with potions.
Potions3

A small vial of red liquid that mends wounds when consumed.

Heal 7 HPHeals HP (average 7).

Stronger restorative potion favored by seasoned travelers and frontier monks.

Heal 14 HPHeals HP (average 14).

A foamy draught that stiffens muscles and quickens reflexes for climbing.

Grants a climb speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.
Armor1

A pair of flexible bracers that hum faintly when worn by someone with no armor.

AC +2Wearer gains +2 to AC while not wearing armor (attunement required).
Miscellaneous3

A silk sash woven with silver thread and tiny prayer knots — it hums with the rhythm of practiced motion.

Atk AC +1While attuned by a Monk, grants +1 to attack rolls with unarmed strikes and monk weapons and +1 to AC while unarmored. (Requires attunement by a Monk.)

Light boots with a coil-stitched sole that seems to store kinetic energy.

Increase wearer’s jump distance and height; wearer’s walking speed is not reduced by heavy encumbrance (official item effects, no attunement).

A string of wooden beads carved in the image of mountain breezes. Used in meditation and ritual.

Once per long rest, wearer may spend a short period of focus (5 minutes) to gain advantage on one Wisdom saving throw or one Insight check. Attunement not required.
Miscellaneous1

A quarterstaff subtly etched with wave-like patterns. Strikes land truer than a mundane staff.

Atk +1 to attack and damage rolls made with this weapon.
Miscellaneous1

Jorun will clean, oil, and sharpen a simple weapon or adjust leather gear; takes a few hours.

Minor repairs restore a weapon or piece of gear to full serviceable condition; Jorun can also offer quick training tips for the weapon.
JO

Jorun Keth

HumanMonk (Way of the Open Hand)Lvl 6

Shop Atmosphere

Jorun greets customers with a brief kata and wraps purchases in plain cloth instead of paper. He'll only sell more than two rare potions to customers who can demonstrate need (or provide a story he likes). He likes to barter knowledge — a useful rumor or a short demonstration of skill will often reduce prices slightly. The shop smells of sandalwood and brewed tea; items are displayed on hanging racks and carried on a sturdy pack-yoke when he moves on.
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