Common Crate

Est. 2025 Halfling Ranger

Common Crate

The Common Crate is a snug, well-lit shop on the corner of Market Lane. Shelves are labeled in a tidy, slightly crooked hand and the air smells faintly of pine ...

FI

Shopkeeper

Finn Goodbar, a Halfling Ranger (Lvl 2)

Keeper's Species

Halfling

2 Weapons2 Armor12 Misc2 PotionsEst. 265 gp

Shop Inventory

(18)
Weapons2

A well-balanced dagger with a leather-wrapped hilt. Good for throwing or close work.

A light shortsword with a faint hammering pattern on the blade. Reliable and balanced.

Armor2

Soft leather armor reinforced at stress points with small studs. Favoured by scouts.

AC +11

A round wooden shield rimmed with iron. Scuffs and stickers indicate many owners.

AC +2
Miscellaneous12

Sturdy hempen rope, well-knoted for strength and a long life when cared for.

Contains flint, steel, and tinder — all in a weatherproof pouch.

Simple wooden torches. Burns for about an hour each.

Can be used to set flammable items alight.

A well-sewn waterskin with light treatment to keep water fresher longer.

Dried meat, hard bread, and preserved fruit — enough for one hearty day on the road.

Bandages, salves, splints and basic herbal remedies for emergency care.

Allows stabilizing a creature without a Medicine check; includes 10 uses for treating minor wounds under a short rest (DM fiat).

A prepared piece of vellum used to scribe a single cantrip or store a simple incantation.

Allows a wizard or scribe to transcribe a cantrip without mundane materials.

Pulleys, pitons, harness loops and waxed cord — handy for vertical work and mountaineering.

Grants advantage on one Athletics check to secure gear or create an anchor (DM adjudication).

A single-lensed spyglass polished for clear viewing of distant objects. Portable, brass-bound.

Provides 3x magnification; useful for scouting and long-range observation.

A folding steel device used to snare small game or slow a pursuing creature.

Can restrain small or medium creature on a successful DC check (per DM).

A hand-inked map of the county showing main roads, mile markers, and reputable inns.

Includes marginal notes from Finn about recent bandit sightings and safe ford crossings.

A worn copper coin engraved with a smiling sun; Finn claims it brings small luck.

Minor charm: once per day, the bearer may reroll a single skill check and take the higher result (DM discretion).
Potions2

A small glass vial of bright red liquid. Restores vitality when consumed.

Heal 2 HPStandard Potion of Healing (heals HP).

A glass vial containing a bitter serum that grants advantage on saving throws against poison for 1 hour.

Grants advantage on poison saves for 1 hour (as per standard Antitoxin).
FI

Finn Goodbar

HalflingRangerLvl 2

Shop Atmosphere

The Common Crate is a snug, well-lit shop on the corner of Market Lane. Shelves are labeled in a tidy, slightly crooked hand and the air smells faintly of pine sap and stew. Finn Goodbar greets every customer with a small bow, a quick joke, and an archive of travel stories. He keeps a chalkboard behind the counter listing 'Today's Tips' — a note of safe paths, bandit warnings, and prices he personally vouches for. Finn will barter small services (mending boots, tying rope) in exchange for exotic goods or useful tales; he's also prone to slipping a free torch or ration to an obviously hard-pressed adventurer. A brass bell above the door jingles twice: once for guests, once for gossip.
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