Thornwell Trading & Sundries
Est. 2025 • Human Commoner (ex-trader)
Thornwell Trading & Sundries
Miri keeps a ledger of repeat customers and offers a free cup of herbal tea (and gossip) to those who've bought something in the past week. She refuses to sell ...
Shopkeeper
Miri Thornwell, a Human Commoner (ex-trader) (Lvl 2)
Keeper's Species
Human
Shop Inventory
(25)A simple wooden torch. Burns for 1 hour, sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
A stout length of hempen rope. Strength: standard ropes as per PHB.
Dried meats, hard biscuits, and preserved fruit — keeps a traveler fed for a day.
A padded roll of cloth and stuffing for sleeping outdoors or in rough inns.
A leather waterskin. Holds about 4 pints (just under 2.5 liters).
A small steel striker and a piece of flint used to start fires reliably.
Bandages, salves, and simple tools used to stabilize the injured (useful for stabilizing without a Medicine check).
A hand-drawn map showing key trails, local hamlets, and notable landmarks within ~50 miles.
A single-use spell scroll that casts Cure Wounds (1st level) when read by a character able to cast the spell, or the reader makes an ability check to cast it otherwise.
A compact stone used to sharpen blades.
A heavy wool cloak with a waterproofed lining. Useful against rain and chill.
A small whistle that carries sound up to a few hundred feet in quiet conditions.
A small iron lock suitable for trunks, chests, and simple doors.
A sealed box containing oddities: a silver-backed comb, a child's carved horse, cheap costume jewelry, a brass key, and a splintered spyglass lens (near-worthless).
A small, easily concealed blade. Versatile for throwing or stabbing.
A light military blade favored by scouts and city guards.
A simple composite shortbow and a quiver of 20 arrows.
A hand-held crossbow, powerful for its size. Slow to reload without the Crossbow Expert feat.
A short, blunt wooden weapon. Commonly carried by travelers.
A versatile polearm that can be thrown or used in melee.
Light armor made of hardened leather. Comfortable and quiet.
A sturdy wooden shield with a metal boss. Grants +2 to AC when equipped.
A small vial containing a red liquid that glows faintly. When imbibed, restores hit points.
A bitter vial that grants advantage on saving throws against poison for 1 hour when consumed.
A finely-crafted dagger with a faint sheen. Grants a small enchantment to accuracy.
Miri Thornwell
Shop Atmosphere
“Miri keeps a ledger of repeat customers and offers a free cup of herbal tea (and gossip) to those who've bought something in the past week. She refuses to sell the +1 dagger to anyone who can't tell a convincing, specific story about where they found their last piece of treasure. The shop smells of pine and beeswax; a carved wooden badger sits above the door — locals toss coins into its dish for good luck when leaving on journeys.”
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