The Eternal Hearth of the Steppe

Est. 2026 Orc Forge Cleric

The Eternal Hearth of the Steppe

Batzorig performs a low, guttural throat-singing chant while working the bellows. He refuses to sell any masterwork or magical item to a customer who cannot str...

BA

Shopkeeper

Batzorig Sky-Hammer, a Orc Forge Cleric (Lvl 12)

Keeper's Species

Orc

7 Weapons4 Armor1 MiscEst. 10.3k gp

Shop Inventory

(12)
Weapons7

A curved, single-edged blade favored by steppe riders for its efficiency in mounted combat.

None

A massive two-handed sword with a crossguard shaped like a stylized bull head.

None

A sturdy iron hammer with a flat face for crushing and a spike for piercing thick hide.

None

A simple throwing spear used for hunting or harassing enemy formations.

None

A finely crafted axe that glows faintly blue when held, humming with a low vibration.

Atk Magical weapon

This polearm is decorated with eagle feathers and etched with runes of fire. It feels light as a breeze.

Atk Once per turn, you can deal an extra fire damage on a hit.

A shortbow carved from the wood of a tree struck by lightning, reinforced with cold iron.

Atk On a critical hit, the target must succeed on a Constitution save or be stunned until the end of its next turn.
Armor4

Heavy interlocking metal plates, etched with symbols of the rolling plains and ancestors.

AC +18None

A thick wooden shield reinforced with iron bands and stretched yak leather.

AC +2None

A coat of interlocking metal rings worn over padded fabric.

AC +16None

Scale mail reinforced with spiritual wards. The plates overlap like the scales of a dragon.

AC +15While wearing this armor, you have resistance to lightning damage.
Miscellaneous1

A small iron tool used to mark gear. When heated, the marks glow with a soft amber light.

Can be used to mark an item with an ancestral sigil that prevents it from rusting.
BA

Batzorig Sky-Hammer

OrcForge ClericLvl 12

Shop Atmosphere

Batzorig performs a low, guttural throat-singing chant while working the bellows. He refuses to sell any masterwork or magical item to a customer who cannot strike his anvil with enough conviction to make it ring a specific note.
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