The Mycelial Hammer

Est. 2026 Rock Gnome Artificer (Armorer)

The Mycelial Hammer

The shop smells of wet earth and hot iron. Bioluminescent mushrooms grow along the rafters and pulse softly when the forge is fired. The shopkeeper hums an odd ...

ME

Shopkeeper

Mell Sporeforge, a Rock Gnome Artificer (Armorer) (Lvl 6)

Keeper's Species

Rock Gnome

4 Weapons4 Armor9 Misc1 PotionsEst. 3.4k gp

Shop Inventory

(18)
Weapons4

A balanced steel blade favored by travelers and soldiers alike. Polished and well-balanced.

A heavy-headed hammer on a sturdy haft. Useful against armored foes.

A longsword tempered with an alloy infused by cultivated mycelium. Feels warm to the touch and balances perfectly.

Atk Forged with mycelial tempering so the blade bears faint mushroom runes that glow in damp places.

A slim dagger with a handle wrapped in dried fungal fibers. Quick and precise.

Atk The dagger's haft secretes a harmless paralytic sap once per day that deals no lasting harm but can stagger a small creature for one round (subject to DM adjudication).
Armor4

Linked rings of metal. Reliable protection at a reasonable weight for its effectiveness.

AC +16

A round iron shield, rimed with a faint mossy patina from the shop's damp air.

AC +2

Soft leather reinforced with metal studs. Lightweight and good for rogues and rangers.

AC +12

A buckler hammered from sporesteel, its surface mottled like a mushroom cap.

AC +3Once per long rest, when the bearer would fail a saving throw against poison, they may reroll and take the second result.
Miscellaneous9

The shop's core tools, maintained and slightly infused with mycelial soot to stay sharp.

Grants a bonus to smithing checks when used by a proficient character.

A gritty stone that restores a blade's edge with a few careful strokes.

A small glass flask filled with olive-hued oil faintly scented with fungus incense.

A sharp iron wedge used to anchor ropes into rock or timber.

A dependable coil of rope suitable for climbing, tying, and general adventuring use.

Tongs that glow faintly at the joint. They cool more slowly and hold oddly-shaped items steadier.

+1 to tool checks when used by a proficient smith.

A dark, velvety coating that seeps into scales and plates, leaving a faint mottled pattern.

Grants advantage on Stealth checks in fungal or overgrown terrain for up to 24 hours once applied.

A coarse bag of coal that smolders long and produces even heat for forging.

A small wooden box filled with neatly sorted iron nails.

Potions1

A sealed vial of reddish salve distilled from restorative mushroom gels. Tastes earthy but heals wounds.

Heal 7 HP
ME

Mell Sporeforge

Rock GnomeArtificer (Armorer)Lvl 6

Shop Atmosphere

The shop smells of wet earth and hot iron. Bioluminescent mushrooms grow along the rafters and pulse softly when the forge is fired. The shopkeeper hums an odd monotone while working; customers must remove boots on request to avoid tracking delicate mycelial mats. A small glass jar by the counter contains tiny glowing spores that the owner blows on new wares to 'bless the metal'.
Visual sheet

Turn The Mycelial Hammer into a sheet

A high-res, share-ready sheet you can post or print.