The Wandering Margins

Est. 2025 Human Wizard (Scribe)

The Wandering Margins

Mirelle insists on wrapping purchases in brown paper and tying them with a scrap of ribbon that matches the customer's aura (she'll ask color and why). She ofte...

MI

Shopkeeper

Mirelle Quillhand, a Human Wizard (Scribe) (Lvl 7)

Keeper's Species

Human

12 Misc1 Potions1 MiscEst. 2.1k gp

Shop Inventory

(14)
Miscellaneous12

Hand-stitched journal with acid-treated pages that resist smudging; the cover has a faint sketch of a compass rose.

Pages resist fading and water damage (nonmagical).

A goose-feather quill with a vial of iron-black ink and a small bottle of quick-dry additive.

Ink dries quickly; writing remains legible for years.

Pouches, sand, bone folder, ruler, and a small clamp; everything a bookbinder needs for repairs and bindings.

A pamphlet recounting the recent floods, suspicious land grants, and minor political gossip.

Contains a rumor that can lead to a low-level local quest (DM fodder).

A portfolio of common spells copied for apprentice wizards — contains cantrips and 1st–2nd level spells.

Includes written copies of: Prestidigitation, Mage Hand, Shield, Magic Missile, Detect Magic, Identify, and Misty Step (one copy of each).

A parchment with glowing script that dissipates when read to cast Invisibility once.

Spell scroll casts Invisibility (2nd-level) when read. Usable by spellcasters who have it on their spell list; others must make an Arcana check ( + spell level).

A narrow scroll of pale feathers embedded in the ink, humming faintly with airy power.

Casts Fly (3rd-level). Same usage rules as other spell scrolls.

A well-illustrated compendium of regional fauna and flora, annotated with Mirelle's personal notes on behavior and traps.

Provides a bonus to Survival checks to track or identify common regional beasts when consulted for 10 minutes.

A slim, rune-etched book that hums softly when opened. Perfect for curious spellcasters or thieves of knowledge.

Once per day, the reader can make a single Intelligence (Arcana) check with advantage, or recall a single expert-level fact about a magical creature or item (DM discretion).

A half-accurate map of old sewer tunnels and collapsed merchant routes under the city. Edges marked with warnings in a coded hand.

Contains several usable passages and one hidden chamber location (may lead to a small encounter or treasure).

A thimble-sized vial of silver-blue ink that will not smudge and shows a hidden name in any text when used properly.

When a name is written with this ink and then read aloud from the page, the writer may learn if the target creature is of a celestial, fiendish, fey, or humanoid nature (simple insight, not absolute truth). Single-use for one name; fades if not used within a week.

Loose leaflets, single-page poems, flyers for plays, and a few torn maps. Good for scribbles or kindling.

Some pamphlets contain tiny rumors or hints (DM can seed a clue).
Potions1

A small vial of ruby liquid that heals minor wounds when consumed.

Heal 2 HPHeals hit points (standard D&D 5E potion of healing).
Miscellaneous1

A battered velvet cap with a shimmering lining; when wearing it, the brim keeps its shape suspiciously well.

While wearing this hat, you can cast Disguise Self at will without expending a spell slot.
MI

Mirelle Quillhand

HumanWizard (Scribe)Lvl 7

Shop Atmosphere

Mirelle insists on wrapping purchases in brown paper and tying them with a scrap of ribbon that matches the customer's aura (she'll ask color and why). She often offers a 'mood reading' of a book to buyers—a short, uncanny sentence about what the tome 'wants' the reader to learn. The back of the shop has a locked ladder leading to a 'catalogue attic' that she claims is organized by scent; she may lend or trade access for favors, obscure books, or a good story.
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