Thistledown's Tinctures & Tonics

Est. 2025 Gnome (Forest) Artificer (Alchemist Specialist)

Thistledown's Tinctures & Tonics

The shop smells of herbs and ozone; shelves are labeled in a mixture of Common and Gnomish with tiny doodles indicating effect (a flame for fire resistance, a b...

EL

Shopkeeper

Elira Thistledown, a Gnome (Forest) Artificer (Alchemist Specialist) (Lvl 7)

Keeper's Species

Gnome (Forest)

12 Potions3 MiscEst. 4.3k gp

Shop Inventory

(15)
Potions12

A warm, slightly sweet crimson liquid. Restores a moderate amount of hit points when drunk.

Heal 8 HPHeals HP when consumed (standard Potion of Healing).

A rich, ruby liquid that glows faintly. Heals more deeply than a basic potion.

Heal 20 HPHeals HP when consumed (Greater Healing).

A thick, blood-red draught that mends grievous wounds more effectively than common draughts.

Heal 50 HPHeals HP when consumed (Superior Healing).

A thick, earthen brown potion that temporarily grants the drinker enormous strength.

Sets Strength score to 21 for 1 hour (rare).

A bubbly, electric-blue liquid. Grants heightened movement and reflexes for a short time.

Effect of the Haste spell for 1 minute (very rare). Ends early if incapacitated.

A cool, slightly viscous potion that gives the drinker the ability to climb as if aided by a climber's kit.

Grants advantage on Strength (Athletics) checks to climb and a climb speed equal to walking speed for 1 hour.

Amber liquid with tiny motes that flare like embers. Fortifies the body against a single damage type.

Grants resistance to fire damage for 1 hour (uncommon).

A bitter green liquid that neutralizes toxins' effects on the body.

Gives advantage on saving throws against poison for 1 hour.

A pale, milky liquid that settles the senses and cloaks the mind.

Grants advantage on saving throws against being charmed and the drinker's thoughts can't be read telepathically for 1 hour.

A clear, salt-scented potion that allows normal breathing underwater.

Grants the ability to breathe underwater for 1 hour.

A silver-blue syrup that eases debilitating conditions when consumed.

Cures one disease or one condition: blinded, deafened, paralyzed, or poisoned when consumed (uncommon).

A sleepy lavender liquid that grants a short, restorative rest in one sip.

Drinking grants the effect of a 10-minute short rest that recovers hit dice as if a normal short rest (intended for emergencies). Single-use, sold at discretion.
Miscellaneous3

A small vial containing fine gray dust used to neutralize small acid or poison splashes, or to absorb spills.

When thrown on a 5ft square, may give a creature in that square advantage on the next saving throw vs acid/poison effects (GM adjudication).

Small screw-top vials for carrying potions, samples, or inks.

A bargain kit with basic tools, reagents, and a mortar used to create simple potions and perform checks.

Provides tool proficiency benefits for crafting potions; contains simple recipes (DM/GM discretion).
EL

Elira Thistledown

Gnome (Forest)Artificer (Alchemist Specialist)Lvl 7

Shop Atmosphere

The shop smells of herbs and ozone; shelves are labeled in a mixture of Common and Gnomish with tiny doodles indicating effect (a flame for fire resistance, a boot for speed). Elira offers 'tasting' gloves — a single harmless drop on a cloth to demonstrate aroma — and keeps a small noticeboard of 'clinic hours' when she offers consults or potion customizations (extra fee). She hates selling explosive alchemical mixtures and will refuse service to customers who don't clean their hands before handling bottles.
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