Tarant-Zarmins house of darke magics

Est. 2025 Human Warlock

Tarant-Zarmins house of darke magics

The shop smells of burned sage and machine oil. A single brass lamp powered by Arcanum tech ticks rhythmically behind the counter. Customers are required to sta...

ZA

Shopkeeper

Zarmin Tarant, a Human Warlock (Lvl 6)

Keeper's Species

Human

4 Potions1 Weapons1 Armor7 MiscEst. 2.5k gp

Shop Inventory

(13)
Potions4

A small round vial of glimmering red liquid. Favored by adventurers for quick field healing.

Heal 7 HPDrinking this vial restores hit points equal to the damage dice printed.

A slightly larger vial with a deeper crimson hue. Heals more severe wounds.

Heal 14 HPStronger healing than a standard potion of healing.

A viscous, ink-black tincture that smells like smoke and iron. Users often blink repeatedly after taking it.

For 1 hour after drinking, you gain advantage on Stealth checks. For the same hour you suffer -1 penalty to Charisma (Persuasion and Intimidation).

A strip of ashen bandage embroidered with tiny runes. It feels cold to the touch but stitches wounds reliably.

Heal 7 HPApplying as an action restores hit points and grants the next attack roll against the target (within 1 minute) a bonus from lingering hexed cloth.
Weapons1

A well-balanced longsword with a faintly blackened fuller and a runic line near the pommel that glows when blood is near.

Atk Grants +1 to attack and damage rolls when wielded.
Armor1

A heavy embroidered cloak that smells faintly of ozone and old incense. The edge seems to drink nearby lamplight.

AC +1While worn, grants bonus to AC and +1 to saving throws.
Miscellaneous7

A knotted black-wood wand set with a faintly blue crystal. It hums when pointed.

Can expend charges to cast magic missile at increasing slot levels.

A strip of blackened vellum sealed with a smear of dark wax. The glyph jolts when unrolled.

Casting from the scroll uses the scroll's magic; a spellcaster of the appropriate level can cast without learning the spell.

A tarnished copper coin with a slit for a mouth. If held to the ear it whispers promises of secrets.

Once per day, the bearer can cast message as if by the cantrip; the coin whispers only to the named recipient.

A small silver locket filled with cold black glass. The inside portraits are always blank.

Once per day casts darkness centered on the wearer; while attuned, the locket faintly lets you sense whether undead are within 30 feet (simple presence only).

A little phial of midnight-black ink that seems to absorb light around its rim.

When used in place of regular ink to scribe a spell into a spellbook, the scribing DC decreases by 2 for the scribe; does not work for spells above 3rd level without additional reagents.

A small crate of cheap ritual components and oddities for practitioners of darker arts.

Includes: set of black candles, powdered bone (1 oz), 10ft of black cord, small mortar and pestle.

A worn leather pouch full of quills, charcoal sticks, and a scrapbook of old rituals.

Contains quill, charcoal, and a small pad of vellum; useful for writing notes or scribing non-magical recipes.
ZA

Zarmin Tarant

HumanWarlockLvl 6

Shop Atmosphere

The shop smells of burned sage and machine oil. A single brass lamp powered by Arcanum tech ticks rhythmically behind the counter. Customers are required to state their name loudly to a standing carved effigy before browsing; its single glass eye glows when a lie is spoken. Zarmin offers an implicit trade option: rare lore or curios sometimes substitute for coin. He deals in whispers rather than invoices.
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