Emberquill's Curiosity and Conjuration

Est. 2026 Gnome Wizard

Emberquill's Curiosity and Conjuration

The proprietor talks to a well-fed black cat named Glyph that curls on the counter; every third sale Glyph insists on nudging a random item into the buyer's bag...

MA

Shopkeeper

Maris Emberquill, a Gnome Wizard (Lvl 3)

Keeper's Species

Gnome

2 Potions5 Misc4 Misc1 WeaponsEst. 1.7k gp

Shop Inventory

(12)
Potions2

A small glass vial filled with a rosy liquid that mends flesh and steadies nerves.

Heal 7 HPInstantly restores hit points when consumed.

A glass vial with a viscous, amber liquid and a tiny carved mountain on the cork.

Consumable; effect lasts for 1 hour after drinking.
Miscellaneous5

A neatly rolled parchment sealed with a tiny arcane sigil; the ink still hums faintly.

When read, allows the bearer to cast the written cantrip once. If the spell is not on the reader's class spell list, an ability check may be required to successfully cast it.

A vellum scroll stamped with the seal of a local arcanist's guild. Practical for low-level adventuring.

Read to cast the spell once. Usable by casters who have the spell on their class list; otherwise casting may require a successful spellcasting ability check.

A leather pouch trimmed with brass rings and a small embroidered rune for ease of reach.

A vial of opalescent ink that shivers with tiny runes. Scribes pay handsomely for it.

Applied while copying spells; consumed on successful use.

An elegant quill that hums softly when touched to parchment.

Grants bonus to Intelligence (Investigation) or Intelligence checks to copy mundane handwriting; once per day can produce invisible script visible only to the quill's owner.
Miscellaneous4

A stout pack with a faintly shimmering mouth; items placed inside seem lighter by degrees.

Objects placed inside occupy the bag's extradimensional space rather than the bag's physical interior.

A palm-sized globe with a tiny filament of inner light. It floats alongside the holder when activated.

Sheds light on command; can cast the daylight spell once per long rest.

A simple copper ring etched with small flames that never blacken, warm to the touch.

Passive: wearer gains immunity to discomfort from cold climates for up to 24 hours per day.

A brass lamp with tiny gears and a glass chimney etched with stars.

Sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Once per day, the lamp can flare to shed light as a torch for 8 hours without fuel.
Weapons1

A finely balanced dagger with runes at the hilt. A soft blue shimmer traces the blade's edge.

Atk
MA

Maris Emberquill

GnomeWizardLvl 3

Shop Atmosphere

The proprietor talks to a well-fed black cat named Glyph that curls on the counter; every third sale Glyph insists on nudging a random item into the buyer's bag (never valuable, often curious). Maris occasionally offers a free trinket to customers who tell an amusing story.
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