Roger's Forge & General

Est. 2025 Stone Giant Fighter

Roger's Forge & General

Roger is a stone giant who speaks in a low, gravelly rumble and keeps his hammer in reach at all times. He has an irritably maternal streak—he scolds careless c...

RO

Shopkeeper

Roger of Drask, a Stone Giant Fighter (Lvl 9)

Keeper's Species

Stone Giant

3 Weapons4 Armor2 Potions11 MiscEst. 29.3k gp

Shop Inventory

(20)
Weapons3

A master-forged steel longsword with faint runes hammered into the fuller. Balanced and keen; Roger tempers each blade in a cold spring to settle the edge.

Atk Magical weapon: +1 to attack and damage rolls.

A burly warhammer with a counterweight to reduce fatigue. Ideal for clerics and fighters who favor crushing blows.

Balanced for throwing short distances but not recommended as a primary missile weapon.

A compact, hand-laminated yew bow; string kept waxed and taut. Roger can rebind strings and fit different draw weights.

Maintains tension longer in damp climates.
Armor4

Heavy steel plate, hammered and articulated for surprisingly comfortable movement. Roger offers custom fitting for an extra 100 gp and a day of work.

AC +18Well-crafted: no disadvantage on Dexterity (Stealth) checks beyond normal plate limitations.

Thicker than mail, lighter than full plate. Roger's half-plate is reinforced at the joints and finished with a faint sheen.

AC +15Quality workmanship reduces chance of chafe and joint snagging in rough terrain.

A stout round shield of boiled leather and iron rim. Lighter than it looks and hardened to resist chipping.

AC +2When used to reduce damage from a single physical hit, small hammered ridges deflect shrapnel: once per short rest grants +1 temporary AC vs. one attack (local, Roger's craftsmanship).

A breastplate hammered in the style of mountain giants. Strong, yet contoured for mobility. Glints with mica flecks.

AC +14Magical: +1 to AC while worn. Resistant to cold damage (the mica flecks scatter frost).
Potions2

A ruby-red vial that mends flesh and bone. A staple for adventurers; Roger keeps a good stock.

Heal 2 HPRestores HP when consumed.

A bright, bubbling potion brewed carefully with herb extracts. For when a minor wound is not enough.

Heal 3 HPRestores HP when consumed.
Miscellaneous11

A bitter, oily tincture that fights common venoms for an hour.

Grant advantage on saving throws against poison for 1 hour or neutralize poison when administered to a poisoned creature (DM adjudicates).

A stoppered glass vial of sticky, volatile liquid. Useful for sieges or burning through bindings.

On hit: deals fire damage at impact and fire damage at the start of each of the target's turns (up to 1 minute) until extinguished (per standard 5e alchemist's fire rules).

A cheap flask of lamp oil. Handy for torches, traps, and fire-starting.

Can be ignited to deal 5 fire damage in a 5-foot cube if lit; fuel for 6 hours of lamp use.

Bandages, splints, and salves for treating wounds in the field. Roger stocks extra poultices for festering injuries.

Use to stabilize a creature or apply in combination with Medicine checks as per 5e rules.

Sturdy canvas with leather straps and a reinforced base. Pockets for flasks, tools, and a sheathed knife.

Extra inside pocket lined with waxed cloth to protect scrolls or potions.

Stout, three-strand hemp rope with a bit of resin to prevent fraying. Roger sells lengths or spools.

A compact set of files, picks, and tension tools kept in a leather roll. Roger grumbles about thieves but acknowledges their practicality.

Fine tools grant a +2 DM-provided bonus to Dexterity checks to open simple and common locks (optional flavor).

A double-grit stone and a small bottle of oil to keep blades keen.

Regular use reduces chance of a weapon failing a critical business — Roger offers a sharpening service at 1 gp per weapon.

A heavy, stone-grey cloak with a subtle seam of silver thread. Grants a sense of steadiness to its wearer.

AC +1Grants bonus to AC and saving throws while worn.

Roger will repair dents, replace rivets, and re-temper plates. Severe repairs (shattered plates) cost more and take longer.

Minor repairs: 10 gp & 1 day. Major repairs: 50 gp & 3 days. Emergency rush: double price, work done overnight if Roger agrees.

Commission Roger to design a bespoke weapon—ornate hilts, special balance, rune slots. Timeline depends on complexity and materials.

Basic customizations available: improved grip, throwing balance, spike reinforcement. Magical runes require a collaborating spellcaster and extra fee.
RO

Roger of Drask

Stone GiantFighterLvl 9

Shop Atmosphere

Roger is a stone giant who speaks in a low, gravelly rumble and keeps his hammer in reach at all times. He has an irritably maternal streak—he scolds careless customers over a chipped blade as if they were children. He insists tea is for two: every purchase over 50 gp includes a cup; his panther, Claws, lounges on a raised stone platform and only tolerates those who show their hands (no trickery). Roger hums old mountain tunes when forging; customers often leave soot-smelling and steadier in their step. He will haggle politely with those he likes, but charges a stiff fee for lying or theft (he notices both).
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