Bargain Baubles & Arcana

Est. 2026 Rock Gnome Artificer

Bargain Baubles & Arcana

The shop smells of old parchment, citrus, and a faint ozone tang from enchanted trinkets. Shelves are mismatched and labelled with chalk in three different hand...

TI

Shopkeeper

Tilda 'Tinwhistle' Bramble, a Rock Gnome Artificer (Lvl 7)

Keeper's Species

Rock Gnome

3 Potions10 Misc1 Armor1 MiscEst. 1.4k gp

Shop Inventory

(15)
Potions3

A small red vial. The classic first-aid in liquid form. Common and reliably effective.

Heal 7 HPHeals HP when consumed (common potion).

A larger, deeper-red potion favored by travelling adventurers for tougher scrapes.

Heal 14 HPHeals HP when consumed (greater healing, uncommon).

A cool blue vial that smells faintly of sea salt. Useful for dives, shipwrecks, and bargain sea-excursions.

Potion of Water Breathing (uncommon): allows breathing underwater for 1 hour.
Miscellaneous10

Yellowed vellum rolled tight and sealed with wax. A cheap way to borrow a spell for a moment.

Spell Scroll (1st-level): cast the written spell once. If the spell is not on your class list, an ability check may be required.

A bit rarer than the 1st-level scrolls; good for utility spells adventurers might not prepare.

Spell Scroll (2nd-level): cast the written spell once. May require spellcasting ability check if above user's ability.

A worn leather satchel with a bright lining. Its mouth looks ordinary but the inside feels oddly roomy.

Bag of Holding: extradimensional storage. Note hazard if combined with other extradimensional items.

Glass flasks sealed with resin. The shop keeps these for desperate moments and pyromaniacal bargains.

Alchemist's Fire (flask): throw to ignite a target; deals ongoing fire damage.

A tiny brass lantern that glows like a captured hearth embers. Not impressive, but infinitely handy.

Lantern of Everglow (common, minor magic): sheds bright light in a 20-foot radius and dim for an additional 20 feet; never needs fuel but is easily doused.

A feathered quill bound with copper wire. The nib hums faintly when run across parchment.

Sage's Scribing Quill (common): grants advantage on one check to copy a spell into a spellbook or scribe a scroll; single-use refill.

A cloth pouch with stitched runes. A boon for merchants and lazy treasure hoarders.

Pouch of Coin-Sort (common): magically sorts coins and detects up to 2 counterfeit pieces per use.

Bottled black ink, useful for scrolls, ledgers, and signing questionable contracts.

A simple glass vial with a cork. Clean and unremarkable, the backbone of potion tinkering.

A pinch of dried, fragrant petals in a paper bag. Cheap, handy, often sold to pickpockets and stagehands.

Smokebloom Sachet (common, consumable): creates a brief 5-foot area of obscuring smoke. Balanced for tactical utility, not persistent cover.
Armor1

A grey-green cloak with a faint protective shimmer along the hem. Practical and fashionable in equal measure.

AC +1Cloak of Protection: grants bonus to AC and saving throws while worn and attuned.
Miscellaneous1

A short polished wand with a blue-glowing tip. Perfect for non-wizards who want guaranteed damage.

Wand of Magic Missiles (uncommon): expend charges to cast magic missile at increasing slot levels.
TI

Tilda 'Tinwhistle' Bramble

Rock GnomeArtificerLvl 7

Shop Atmosphere

The shop smells of old parchment, citrus, and a faint ozone tang from enchanted trinkets. Shelves are mismatched and labelled with chalk in three different hands. A 'scratch-and-dent' shelf holds perfectly serviceable magic for half price; the proprietor insists the blemishes add character. Bargains often come with small oddities: a quill that hums when secrets are told within earshot, a cloak that snaps closed of its own accord when rain starts, or a bag with one strap longer than the other. The owner often offers 'trade-in' credit for odd components, and will haggle if you can produce a useful scrap of arcane gear.
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