The Frayed Satchel

Est. 2026 Human Commoner (merchant)

The Frayed Satchel

The shop sits on a tilted plank street and smells faintly of dried herbs and coal smoke. Shelves are crowded and labelled in a hurried hand. Marta keeps a batte...

MA

Shopkeeper

Marta Griss, a Human Commoner (merchant) (Lvl 3)

Keeper's Species

Human

11 Misc4 Weapons3 Armor2 PotionsEst. 344 gp

Shop Inventory

(20)
Miscellaneous11

A coil of sturdy hempen rope, the kind every adventurer keeps at hand.

A simple softwood torch wrapped with pitch-soaked cloth.

Provides bright light (20 ft) and dim light (additional 20 ft). If used to make a melee attack and it hits, deals 1 fire damage.

A small box with flint and tinder for starting fires quickly.

A battered but serviceable waterskin.

One day's travel rations: jerky, hardtack, dried fruit.

A plain bedroll patched in several places but clean.

A dependable backpack with extra pouches and a patched exterior.

A full set of lockpicks and small tools used by rogues and locksmiths.

Required to attempt most lockpicking and trap-disabling checks.

Twenty wooden arrows, fletched and serviceable.

A metal hooded lantern whose glass is slightly clouded but serviceable.

Hood allows shielding/shuttering of the light for stealthy use.

A small, hand-blown jar filled with a dark, resinous compound. Popular with smugglers and hunters.

When broken, fills a 5-foot radius with thick smoke that heavily obscures the area for 1 minute. Wind stronger than a light breeze disperses the smoke in 1 round.
Weapons4

A balanced short sword with a slightly nicked pommel.

A longbow whose string has been waxed recently; good for hunters and rangers.

A basic light crossbow with a spare winding key taped to the stock.

A battered short sword recovered from an estate sale; serviceable for a low price.

Armor3

A wooden shield with a painted, flaking crest.

AC +2

Worn but serviceable leather armor with patched straps.

AC +11

A used set of studded leather offered at a modest discount.

AC +12
Potions2

A small glass vial of shimmering red liquid. The town apothecary refills Marta's supply occasionally.

Heal 7 HPUsable as an action; consumable.

A slightly larger vial of red liquid; rarer and more potent than the common healing mix.

Heal 14 HPConsumable; less common than basic potions.
MA

Marta Griss

HumanCommoner (merchant)Lvl 3

Shop Atmosphere

The shop sits on a tilted plank street and smells faintly of dried herbs and coal smoke. Shelves are crowded and labelled in a hurried hand. Marta keeps a battered ledger behind the counter and offers a short discount to locals and traders who pay with goods. She accepts trade-ins for equipment, and sometimes keeps a few broken curios in a locked trunk upstairs. A thin tabby cat named Patch sleeps on the counter and will hiss at anyone who opens a pack too loudly.
Visual sheet

Turn The Frayed Satchel into a sheet

A high-res, share-ready sheet you can post or print.