Miri's Bargain Arcana

Est. 2026 Halfling Wizard

Miri's Bargain Arcana

Owner insists every purchase comes with a 'good luck' mint and will haggle only if you can tell a short joke. The shop cat, 'Copper', hides small coins and occa...

MI

Shopkeeper

Miri Tinwhistle, a Halfling Wizard (Lvl 8)

Keeper's Species

Halfling

3 Potions16 MiscEst. 453 gp

Shop Inventory

(19)
Potions3

A small stoppered vial of red liquid. Warm to the touch and labelled with a cheerful hand.

Heal 7 HPCommon potion. Heals when consumed (average 7 HP). Single use.

A larger corked bottle filled with bright rose liquid. Slight fizz when uncorked.

Heal 14 HPHeals when consumed (average 14 HP). Single use.

A slim vial with a feather sealed inside. The label reads 'Slip up walls with care.'

Grants ability to climb as if you had a climb speed equal to your walking speed for up to 1 hour.
Miscellaneous16

A bitter-smelling vial in a stitched leather wrap. Common among travelers crossing swamps.

Drinking grants advantage on saving throws against poison for 1 hour.

A rolled parchment sealed with blue wax. Tiny script names the spell inside.

Single-use scroll that allows the caster to cast a prepared 1st-level spell written on it. Consumed on use.

A thicker rolled parchment with a faint magical shimmer in the ink.

Single-use scroll that allows the caster to cast the 2nd-level spell written on it.

A short wooden wand wrapped in faintly glowing thread. Cheap but serviceable.

A small wooden wand keyed to Magic Missile. Use charges to cast Magic Missile at varying strength.

A battered but tidy bag whose mouth is embroidered with tiny stars.

A sealed sack that stores items in an extra-dimensional space.

A glass flask with oily contents and a rag stopper. Labelled 'For smiths and mischief-makers.'

Flask that ignites on impact and deals fire damage; ideal against flammable objects or to create distractions.

A small silver-capped vial that faintly smells of incense.

A vial of blessed water useful against undead and fiendish creatures.

A patched brass hooded lantern with a spare wick tucked inside.

Provides steady bright and dim light when lit.

A slim leather roll containing metal tools. A faint scent of oil clings to it.

Used to pick locks and disarm traps; standard thieves' tools.

A battered pouch full of bits of chalk, string, sulfur, and other small components.

A pouch with commonly used non-costly material components.

A sturdy coil of rope with a few knots and a shop tag.

A little writing kit wrapped in oilcloth; the ink smells faintly of saffron.

A tattered pocket-sized book whose pages contain simple protective scribbles.

AC +1Minor defensive ward. Small rune in the front cover glows when used.

A dull copper coin stamped with a smiling sun. Keeps hands warm in cold weather.

A copper coin that warms when commanded; can ignite tinder once per day.

A light palm fan painted with clouds. It floats butterflies of dust when waved.

Minor utility item useful when traversing cliffs or during airborne mishaps.

A small tin labelled 'Grip-Goo'. The paste is slightly sticky but harmless.

Tacky substance useful for grappling or climbing assistance.
MI

Miri Tinwhistle

HalflingWizardLvl 8

Shop Atmosphere

Owner insists every purchase comes with a 'good luck' mint and will haggle only if you can tell a short joke. The shop cat, 'Copper', hides small coins and occasionally swaps price tags. Miri runs a 'satisfaction bargain' policy: if an item fails to work as described within 24 hours in town she will offer store credit or a funky hat in exchange.
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