Hartsong General & Provisions

Est. 2025 Human Rogue

Hartsong General & Provisions

Maribelle hums old sea shanties while she polishes tools. She'll barter chores, favors, or an interesting story for odd items and may offer a discount to travel...

MA

Shopkeeper

Maribelle Hartsong, a Human Rogue (Lvl 3)

Keeper's Species

Human

14 Misc1 Potions3 Weapons2 ArmorEst. 269 gp

Shop Inventory

(20)
Miscellaneous14

Sturdy leather pack with several compartments and straps for bedroll or waterskin.

Dried meats, hardtack, and preserved fruit. Keeps for about a month.

Leather waterskin that holds about 4 pints.

Simple bundle of pitch-soaked rags; burn time ~1 hour each.

Provides 20 ft bright light, 60 ft dim light

Common climbing rope—useful for climbing, tying, and setting snare traps.

A simple canvas bedroll for camping out in the wilderness.

Iron crowbar—handy for prying open doors, chests, and disentangling gear.

Versatile as an improvised tool; grants advantage on some forced-entry attempts at DM discretion.

Harness, pitons, carabiners, and waxed rope for safe climbing.

Grants advantage on one climbing attempt per long rest when properly used.

Bandages and salves sufficient to stabilize the dying and patch wounds.

Allows Stabilize checks and can be used to stabilize a creature without a Medicine check (Per PHB rules).

Provides controllable light; useful for stealthier illumination.

Gives bright light in a 30 ft radius, dim light for an additional 30 ft.

A bitter vial that grants advantage on saves against poison for 1 hour when consumed.

Grants advantage on saving throws against poison for 1 hour.

Leather tube and a set of crude local maps: town, three nearby trails, and a river ford.

Maps grant a bonus to Survival checks to navigate known routes.

Standard lamp and torch oil.

A set of slender picks and tension tools kept in a folding case.

Gives advantage on one Thieves' Tools check when used correctly (DM discretion).
Potions1

A common red elixir that heals wounds when drunk.

Heal 2 HPCures hit points when consumed (standard Potion of Healing effect).
Weapons3

A light melee weapon preferred by rogues and scouts.

Finesse weapon, usable with Dexterity for attack rolls.

Simple throwing or stabbing knife; versatile and cheap.

Finesse and light; thrown (20/60 ft).

A simple shortbow with a quiver of 20 standard arrows.

Range 80/320. Bow is serviceable for a low-level adventurer.
Armor2

Light armor made from cured hides; favored by mobile characters.

AC +11Base AC 11 + Dex modifier (as per rules).

Reinforced leather with metal studs; better protection while staying light.

AC +12Base AC 12 + Dex modifier (max 2 recommended by many DMs).
MA

Maribelle Hartsong

HumanRogueLvl 3

Shop Atmosphere

Maribelle hums old sea shanties while she polishes tools. She'll barter chores, favors, or an interesting story for odd items and may offer a discount to travelers who buy more than three adventuring essentials. She refuses to sell to anyone who won't drink a cup of her chai first.
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