Ironhand Forge & Armory

Est. 2025 Dwarf Fighter (Armorer background)

Ironhand Forge & Armory

Bram hums old forge songs while he works and insists on checking a buyer's equipment before any sale of magic items. He tags each magical item with a small iron...

BR

Shopkeeper

Bram Ironhand, a Dwarf Fighter (Armorer background) (Lvl 6)

Keeper's Species

Dwarf

3 Weapons3 Armor2 Misc2 Misc4 Misc2 MiscEst. 6.9k gp

Shop Inventory

(16)
Weapons3

A well-balanced longsword, keenly sharpened and counterweighted; favored by guards and mercenaries.

Two-handed blade with reinforced fuller to reduce weight; excellent for crushing blows.

A compact shortbow crafted from yew, strung with treated sinew. Reliable and light.

Armor3

A round-steel shield with leather straps and a steel boss; provides solid protection without being overly heavy.

AC +2

Leather armor studded with iron rivets. Light and quiet; Bram can fit it to wearing characters.

AC +12

Interlocking iron rings hammered and riveted; heavy but durable. Good for frontline fighters.

AC +16Disadvantage on Stealth checks while worn
Miscellaneous2

A finely-forged longsword with a faint runic glow. Grants a modest enchantment to its wielder.

Atk No additional special effects. Attunement: none required.

A stout blacksmith's hammer etched with a tiny rune of warmth. Useful both in the forge and on the battlefield.

Atk Attunement required. Once per long rest, the wielder can strike the ground to cast Heat Metal (as 2nd-level spell) targeting a single metal object within 30 ft.
Miscellaneous2

Studded leather softened and runed to offer a slight magical protection.

AC +13Functions as +1 to AC while worn.

A sturdy shield with an obsidian-black face and a soft runic hum. Gives a small edge in defense.

AC +3+3 total to AC when used as a shield (i.e., shield normally grants +2, this grants +3).
Miscellaneous4

A thick oil Bram keeps in a stoppered phial; applied to a weapon it hinders rust and grants temporary resistance to corrosion.

For 24 hours, the coated weapon gains advantage on checks to resist disintegration or rust effects (DM adjudicates).

Set of hammers, tongs, chisels, files and anvil-hooks for metalworking. Bram will grind and teach basic repairs.

A standard dungeoneer's pack retrofitted with metal-reinforced straps and a small blade sheath welded to the frame.

Extra small compartment locked by a simple mechanism (Dex check to open without key).

Small runes hammered into armor seams; they reinforce stitches and resist wear. Non-magical but crafted with care.

When applied by Bram (service included), grant temporary +1 to AC for the next 24 hours (non-stackable with magic +1 armor).
Miscellaneous2

Minor repairs to blades and fittings: sharpen, reseat pommel, replace rivets.

Restores weapon to full functionality; can remove rust and minor cursed grime (not magical curses).

Dents beaten out, straps replaced, rivets reseated, and leather treated.

Restores mundane armor to full protective value.
BR

Bram Ironhand

DwarfFighter (Armorer background)Lvl 6

Shop Atmosphere

Bram hums old forge songs while he works and insists on checking a buyer's equipment before any sale of magic items. He tags each magical item with a small iron seal — buying without Bram's inspection increases the asking price by 10%. He keeps a blackboard near the door with a list of odd jobs (sharpening, basic enchantment work, custom fittings) and is very protective of apprentices; he'll toss a free ale to any young smith who can recite the runes of warding.
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