The Sifting Pack

Est. 2025 Human Ranger (urban desert guide background)

The Sifting Pack

The shop is built from sun-bleached timber and kiln-fired tile; sacks of spice and broken pottery line the shelves. Rashida greets customers with a hot spiced t...

RA

Shopkeeper

Rashida al-Sahir, a Human Ranger (urban desert guide background) (Lvl 3)

Keeper's Species

Human

11 Misc2 Armor2 Weapons2 PotionsEst. 215 gp

Shop Inventory

(17)
Miscellaneous11

Thick leather waterskin with a ceramic-lined interior; holds about 4 pints and has a cork stopper tied with braided cord.

Ceramic lining keeps water cooler a few degrees in arid heat; reduces chance of souring for up to 3 days.

Dried meats, flatbread, dried dates and spiced jerky compressed into a compact pack suitable for long desert marches.

Food geared for survival in heat — grants advantage on Checks to resist mild heat exhaustion for one day if consumed properly with water.

Goggles with adjustable leather seals and smoky glass lenses to keep out wind-driven grit and reduce glare.

Grants advantage on Wisdom (Perception) checks involving sight in sand or dust storms up to moderate intensity.

Sturdy, well-twisted hemp rope; common adventuring rope useful for climbing, towing, or rigs.

A warm amber stone polished smooth and set into a leather satchel; faintly warm to the touch at midday.

When held for one minute in daylight, the stone sheds bright light in a 10-foot radius and dim light for an additional 10 feet for 1 hour (usable once per day).

Brass-mounted glass lantern with a simple wick; holds a flask of oil for 24 hours of dim light.

With one flask of lamp oil (1 sp) it burns for 24 hours; bright light in a 10-foot radius.

Refined oil suitable for lanterns and lamps; burns cleanly in desert dust.

A treated, tightly woven canvas that unfolds into a 6'x6' shelter, blocking wind and sand when pegged.

Provides cover from driving sand and necessary shade; reduces exposure checks when used correctly.

A hand-drawn, annotated parchment showing trade routes, known wells, seasonal dunes, and a few caravan markers.

Using the map with a successful Intelligence (Investigation) check grants the user one advantage on a Navigation check through the mapped area.

A small, corked ceramic tube with fine pores and charcoal — filters grit and reduces foul tastes.

Filtering makes murky water safe enough to avoid minor stomach ailments; does not purify magical or highly toxic substances.

A slip of stamped leather guaranteeing a day's hire of a well-kept caravan camel and basic handler service within town's trading routes.

Voucher covers handler and one destination within 30 miles; extra fees for baggage or special routes.
Armor2

A wide, breathable cloak of light wool and linen that shades the wearer and vents heat while keeping sand from hair and eyes.

AC +11Provides +1 to AC while worn with no other heavy armor (counts as light protective clothing).

Low, flexible leather boots with broad soles and stitched ridges that prevent sinking on loose sand.

Wearer gains advantage on checks to avoid being slowed by soft sand and on Dexterity (Stealth) checks made in dunes.
Weapons2

Simple, balanced dagger with a scimitar-like curve to aid slashing; hilt wrapped for grip in sand.

Preferred for throwing and close-quarters work; well-balanced for accuracy.

A light, curved blade favored across desert towns: sharp, slightly flexing steel, fitted for swift strikes.

Balance optimized for finesse (usable with Dexterity for attack rolls).
Potions2

A small phial of red liquid; restores vitality when drunk.

Heal 2 HPStandard Potion of Healing (heals hit points).

A thick, cooling balm in a sealed jar; rubbed on wound site to mitigate venom effects.

When applied within 1 minute of being poisoned by a typical desert snake or scorpion, grants advantage on the next saving throw and reduces ongoing poison damage by half for 1 minute.
RA

Rashida al-Sahir

HumanRanger (urban desert guide background)Lvl 3

Shop Atmosphere

The shop is built from sun-bleached timber and kiln-fired tile; sacks of spice and broken pottery line the shelves. Rashida greets customers with a hot spiced tea and a sharp, dry sense of humor. She keeps a small pile of well-polished camel teeth on the counter as 'good-luck tokens' and will barter a riddle for a small discount (success grants 5–10% off a single common item). She's suspicious of anyone who refuses tea and insists on naming the part of the desert they come from before bargaining.
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