Gilded Satchel General Store

Est. 2026 Human Artificer

Gilded Satchel General Store

The shopkeeper hums an old sea shanty under his breath while wrapping purchases. He will occasionally trade rare tidbits for stories—especially about monsters. ...

MA

Shopkeeper

Maren Tallow, a Human Artificer (Lvl 5)

Keeper's Species

Human

16 Misc3 Weapons2 Armor2 PotionsEst. 3.2k gp

Shop Inventory

(23)
Miscellaneous16

A sturdy leather pack with straps and several compartments. Standard adventuring backpack.

A simple bedroll, wool-lined, decent for a night outdoors.

50 feet of hempen rope, reliable for climbing, hauling, or securing gear.

A bundle of ten basic torches. Good for light in dark areas; will burn for about an hour.

Dried meats, hardtack, and preserved fruit. Enough sustenance for one person for one day.

A tough skin for carrying water. Holds about a gallon.

A small kit with flint, tinder and tools for starting a fire.

A small flask of lamp oil, useful for lanterns and torches.

A leather pouch with bandages and salves used to stabilize and tend wounds.

Stabilize a creature; when used properly some GMs allow small HP recovery

A finely made set of tools for picking locks and disabling small traps.

Standard war arrows for bows. A bundle of 20.

A single-use scroll with the healing magic to mend recent wounds.

Spell Scroll of Cure Wounds (1st level). One-time use: cast Cure Wounds as a 1st-level spell.

A dark green traveler's cloak with faintly woven protective runes at the hem.

AC +1Grants +1 to AC and +1 to all saving throws while worn

Softboiled leather boots that fit snugly and quiet the wearer's steps.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently

A brass lantern with a small rune on its handle. Once lit it does not burn oil down.

Lantern never consumes oil; casts warm bright light in a 20-foot radius and dim light for an additional 20 feet. Shuts by command word.

A stitched leather pouch with a tiny luckstone sewn into the lining. A popular trinket among travelers.

Slightly improves luck: once per day the bearer can reroll a single check and take the new result (GM discretion)
Weapons3

A light, quick blade favored by scouts and duelists.

A simple shortbow, reliable for hunting and light combat.

A well-balanced longsword that hums faintly when swung. Reliable and true.

Atk
Armor2

A solid wooden shield with iron rim. Common among guards and militia.

AC +2

Light leather armor, flexible and quiet.

AC +11
Potions2

A common healing potion. A single sip closes small wounds and eases pain.

Heal 7 HPHeals hit points when consumed

A stronger healing potion favored by seasoned adventurers and field medics.

Heal 14 HPHeals hit points when consumed
MA

Maren Tallow

HumanArtificerLvl 5

Shop Atmosphere

The shopkeeper hums an old sea shanty under his breath while wrapping purchases. He will occasionally trade rare tidbits for stories—especially about monsters. Has a pet raven named Ledger that will try to steal shiny coins from an unattended coin purse.
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