Ironhand Arms & Accoutrements

Est. 2025 Dwarf Fighter (Artisan background)

Ironhand Arms & Accoutrements

Harguk hums a low tune when working (it changes with the mood of the forge). He refuses to sell to those who cannot pay or who bring stolen goods; he keeps a le...

HA

Shopkeeper

Harguk Ironhand, a Dwarf Fighter (Artisan background) (Lvl 4)

Keeper's Species

Dwarf

8 Weapons3 Armor6 Misc1 MiscEst. 1.2k gp

Shop Inventory

(18)
Weapons8

A well-balanced steel longsword with a filigreed guard and a keen edge. Superior crafting grants a comfortable grip and reliable balance.

None mechanically; grants DM descriptive advantage (saves intimidation/appearance checks in social situations related to weaponcraft).

A heavy-headed axe forged for hard use. The haft is reinforced with iron bands to prevent splitting.

None

A well-made shortbow of seasoned yew. Stringed and ready with a modest range for hunting and skirmishes.

None

Three slender steel daggers balanced for throwing. Also usable in melee.

Can be thrown (range 20/60).

A razor-sharp dagger with a comfortable pommel. Harguk keeps these for customers who want a reliable backup blade.

None

A leather gauntlet with a short spike riveted to the knuckles. Good for close-quarters fighting or brawling.

Can be worn as armor; treats as simple weapon for proficiency.

A single-headed axe light enough to throw reliably. Weighted for balance.

Thrown (range 20/60).

A simple spear with an iron head lashed to a 6-foot shaft. Versatile for thrusting or throwing.

None
Armor3

Toughened leather with iron studs along the shoulders and chest. Flexible yet provides decent protection.

AC +12None

A hip-length shirt of interlinked rings, light enough for mobile combat but offering solid defense.

AC +13None

A round wooden shield banded with iron. Durable and serviceable for new recruits.

AC +2Provides bonus to AC when wielded.
Miscellaneous6

A fine-grit stone used to hone blades. Harguk offers a free sharpening with any purchase over 20 gp.

When used between adventures, restores a weapon's aesthetic (no mechanical benefit unless the DM rules otherwise).

A small glass vial filled with refined lamp oil. Useful for lanterns, traps, or improvised fire attacks.

Can be ignited with open flame — DM adjudicates results.

A set of tools for basic repairs on leather straps, scabbards, and simple armor adjustments.

Allows characters with proficiency to perform field repairs with DC set by DM.

A leather quiver stocked with 20 simple wooden-shaft arrows with iron heads.

Standard ammunition.

A small ingot of a tightly-grained iron ore Harguk uses to temper favored blades. It doesn't make a weapon magical, but blades tempered with it hold an edge far longer.

DM may allow reduced maintenance or small flat bonus (+1 to attack or damage) if used in a weapon over time; not a magic item by RAW.

A quick sharpen, re-riveting, or minor straightening. Fast service takes an hour; same-day priority costs 1 gp.

Restores weapon to 'like-new' cosmetic condition; may remove minor penalties at DM discretion.
Miscellaneous1

Harguk will accept commissions to craft a +1 weapon (requires rare materials and a week of work). He offers a warranty: free sharpening and one minor repair within a month.

Atk +1 to attack and damage (standard +1 weapon).
HA

Harguk Ironhand

DwarfFighter (Artisan background)Lvl 4

Shop Atmosphere

Harguk hums a low tune when working (it changes with the mood of the forge). He refuses to sell to those who cannot pay or who bring stolen goods; he keeps a ledger of regular customers and offers an informal 'hold until payday' for adventurers known to him. He will accept trade-ins (valued at roughly half price) and is unusually proud of his tempering technique—he offers customers a free demonstration of steel tempering if they buy a weapon over 50 gp.
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