Ironhand Armory & Works

Est. 2025 Mountain Dwarf Fighter (Battle Master) / Armorer (craftsman background)

Ironhand Armory & Works

Brom hums old battlefield songs while he works and rings a small brass bell every time a blade leaves the shop—locals say it keeps bad luck out. He'll barter se...

BR

Shopkeeper

Brom Ironhand, a Mountain Dwarf Fighter (Battle Master) / Armorer (craftsman background) (Lvl 6)

Keeper's Species

Mountain Dwarf

4 Weapons4 Misc4 Armor2 Potions2 Misc6 Misc1 MiscEst. 15.4k gp

Shop Inventory

(23)
Weapons4

Balanced military blade. Reliable, versatile for one- or two-handed fighting.

Two-handed heavy blade for delivering devastating blows.

Light, reliable bow favored by scouts and light infantry.

War bow with superior range and stopping power.

Miscellaneous4

Bundle of 20 standard iron-tipped arrows.

Sturdy iron manacles with a basic lock. Useful for detaining prisoners or brigands.

Essential tools for maintaining and repairing weapons and armor: hammers, tongs, files, and more.

Bottle of oil for maintenance or improvised uses (fire traps, slicking, etc.).

Armor4

Standard steel shield that grants +2 to AC when equipped.

AC +2

Full chain; heavy but very protective. Stealth disadvantage.

AC +16Disadvantage on Stealth checks

Plate and scale hybrid: excellent protection for frontline fighters.

AC +15Disadvantage on Stealth checks

Light armor with metal studs for added protection; favored by rogues and rangers.

AC +12
Potions2

Basic restorative potion. Common on the shelves for adventuring parties.

Heal 7 HP

Stronger healing draught for wounds that won't stop bleeding.

Heal 14 HP
Miscellaneous2

Well-balanced longsword with a subtle rune along the fuller—adds a +1 enchantment to strikes.

Atk +1 to attack and damage rolls

A balanced handaxe with a polished haft. Comes back to the thrower's hand after being thrown.

After being thrown, it returns to the wielder's hand at the end of the attacker's turn (works even on misses).
Miscellaneous6

A steel shield etched with a warding sigil; grants an extra +1 AC aside from the normal shield bonus.

AC +3Adds +1 to AC in addition to the shield's normal +2

Leather bracers with brass inlays. Favored by marksmen for a little extra bite.

While wearing, gain proficiency with longbows and shortbows if you lack it, and +2 damage with such weapons.

A thick, dusky cloak that hums faintly when danger draws near. Helps focus the wearer's guard.

bonus to AC and saving throws while worn

A chain shirt reinforced with strips of adamantine. Exceptional durability; resists shattering.

AC +13Critical hits against the wearer become normal hits when wearing this armor (mitigates catastrophic hits against armor).

A stout shield embossed with an eye motif. Helps keep a fighter alert in the chaos of battle.

AC +2While holding this shield, you have advantage on initiative rolls and on Wisdom (Perception) checks.

Studded leather treated with a glamering enchantment allowing the wearer to change its appearance at will.

AC +12Can alter appearance to any common clothing or armor look (no stat change).
Miscellaneous1

A compact whetstone that holds an enchantment to rapidly sharpen blades.

Sharpening with this grants a +1 temporary bonus to one weapon's damage for the next combat (consumed after first use).
BR

Brom Ironhand

Mountain DwarfFighter (Battle Master) / Armorer (craftsman background)Lvl 6

Shop Atmosphere

Brom hums old battlefield songs while he works and rings a small brass bell every time a blade leaves the shop—locals say it keeps bad luck out. He'll barter service (armor repairs, runic etching) for oddities like monster teeth or rare ores; he'll never sell the most dangerous enchantments to someone he hasn't sized up in person.
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