Thorne & Quarry: Hunter's Provisions

Est. 2025 Human Ranger

Thorne & Quarry: Hunter's Provisions

Hadrin keeps a ledger of every predator felled and a row of small bone trophies nailed above the counter—each has a name and tale he will gladly tell for a cup ...

HA

Shopkeeper

Hadrin Thorne, a Human Ranger (Lvl 5)

Keeper's Species

Human

10 Misc3 Armor3 Weapons2 PotionsEst. 5.8k gp

Shop Inventory

(18)
Miscellaneous10

A braided strip of richly smoked venison from a dire hart. Restores stamina on long treks and resists spoilage for months.

Heal 2 HPSmall morale boost: once per day eaters gain +1 circumstance bonus on Survival checks to track for 1 hour.

A kit of snares, bone-lined triggers, cordage, and small bladed tools for live or kill traps.

Grants +4 circumstance bonus to setting snares; snares count as professional craft use.

A small bundle of adhesive powders used to entangle small or medium creatures and to halt aggressive beasts.

As per Tanglefoot Bag (Pathfinder): thrown to entangle for rounds, save Reflex to avoid.

A strip of hide soaked in predator-fat and rare winter herbs to attract or distract large carnivores for a short time.

If placed and left, draws nearby natural predators within 300 ft that use scent (GM discretion) for 1 round; attracts but can also warn beasts (may cause aggressive or investigative behavior).

Wood-framed snowshoes laced with hide; prevents sinking into deep snow and eases overland travel.

Grants +4 circumstance bonus to Acrobatics/Climb/Survival checks in snow and reduces movement penalties by half.

A reinforced quiver with a cunning troll-leather lip and a faint rune stitched inside. Smoothly releases arrows.

Grants +1 to initiative for drawing/ranged attacks involving ammunition; small chance (5%) to prevent broken arrow when used normally.

A hollowed horn made from elk bone. Used for rallying hunters or startling prey.

When blown, grants allies within 60 ft a +1 morale bonus on Will saves vs. fear for 10 minutes (once per day).

A diluted, near-practical toxin made from large-wasp venom and mineral acid. Suitable for coating arrowheads against larger quarry.

Applies as a contact/ingested poison: initial Con and ongoing Con (1 round) — modest and less lethal than true alchemist poisons; Fortitude to resist.

Thin strips of treated wyrm-scale used to reinforce clothing or make small patches that resist slashes and claws.

When sewn into garments, each meter grants +1 natural armor-equivalent protection against slashing for the area covered.

A clear oil used on boots to leave faint, misleading trails or to mark them temporarily for allies.

When applied to boots, leaves a trail visible only to those using Survival or Perception with for 8 hours. Can be used to mislead trackers if applied unsanctioned (+4 enemy Stealth vs. trackers for first hour).
Armor3

A heavy, expertly tanned cloak of winter wolf fur that holds heat and sheds snow easily.

AC +1Grants a +2 circumstance bonus on Survival checks to endure cold weather and prevents nonmagical cold damage from minor exposure (skips first cold damage of prolonged exposure).

Soft leather armor insulated with layered pelts—keeps wearer warm while remaining silent.

AC +3Gives a +2 circumstance bonus on Stealth checks in snow or forested terrain.

A reinforced leather glove with short barbs across the palm and knuckles, useful to pin or brace struggling prey.

When grappling, grants +2 to Grapple checks; deals slashing on a successful grapple check once per round.
Weapons3

A light, well-balanced composite longbow laminated with sinew and bone of large quarry. Enchanted with a modest accuracy boon.

Atk Treats the wielder's Strength as +1 higher for purposes of drawing/power (fits Strength 13).

A sturdy spear tipped with barbed steel, favored for bringing down heavy game and for setting snares.

On a successful damage roll, target that fails a Fortitude save treats bleeding as minor (1 HP/round) for 1 round.

A brutal, heavy hunting knife ground from a polished bear bone, perfect for dressing game or close fighting.

When used to carve hides, increases tanning yield by 25%.
Potions2

A chilled ointment made from warming herbs and rendered fat; eases frostbite and numbing.

Heal 4 HPAlso grants a +1 morale bonus on Fortitude saves vs. cold for 1 hour.

A concentrated salve made from crushed winter root and beads of distilled quicksilver. Slows poisons from common predators.

When applied within 5 minutes of a natural poison bite, reduces poison effect by one stage (or grants a +2 circumstance on Fortitude vs. poison).
HA

Hadrin Thorne

HumanRangerLvl 5

Shop Atmosphere

Hadrin keeps a ledger of every predator felled and a row of small bone trophies nailed above the counter—each has a name and tale he will gladly tell for a cup of strong tea. He insists on smelling the fur of any customer-made pelt before offering a price (to judge freshness and craft). He never writes prices for poisons in his ledger; instead he asks three questions about intent before offering them.
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