The Gilded Quill & Arcana

Est. 2025 Half-Elf Wizard (Enchanter)

The Gilded Quill & Arcana

Mirella arranges items by which letters in their names hum faintly when touched; she will happily barter knowledge (a single low-level spell formula or lore) fo...

MI

Shopkeeper

Mirella Voss, a Half-Elf Wizard (Enchanter) (Lvl 6)

Keeper's Species

Half-Elf

4 Potions7 Misc4 Misc3 Misc1 Weapons1 ArmorEst. 3.7k gp

Shop Inventory

(20)
Potions4

A small ruby-red vial that mends flesh. Common among adventurers for quick recovery.

Heal 7 HPHeals HP when consumed (average 7).

A larger, deeper-red elixir favored for serious wounds.

Heal 14 HPHeals HP when consumed (average 14).

A viscous, sap-green potion that stiffens muscles for climbing.

Grants a climb speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A silvery solution that sharpens low-light vision for a few hours.

Grants darkvision out to 60 feet for 8 hours or if wearer already has darkvision, extends range by +30 ft.
Miscellaneous7

A tin of medicated salve—heals small wounds and soothes burns.

Heal 3 HPApplies once to restore about HP (average 3).

A sturdy leather-bound book with empty pages prepared for spell notation.

None beyond durable enchanted binding that prevents pages from sticking in damp weather.

A compact pouch with many small compartments for spell components.

Functions as a complete component pouch for casting spells that require nonconsumed components (DM discretion).

A clear crystal prism set in a bronze ring; hums faintly when spells are prepared.

Used as an arcane focus to replace material components that lack a cost.

A cylindrical tube lined with a ward that keeps written magic safe from water and heat.

Grants advantage on checks to preserve scrolls from environmental damage; a single destructive magic effect (DM's call) may break the ward.

Beeswax candles tinged with lavender or pine; burn clean and steady.

None magical; useful for rituals and ambiance.

Dense black ink suited for inscribing spells and scrolls.

Better pigment preserves inked spells from fading; required when copying spells into a spellbook.
Miscellaneous4

A parchment inscribed with the Magic Missile formula; single-use.

Cast Magic Missile as a 1st-level spell once. Usable by spellcasters who can read the spell; others must make an Arcana check ().

A short scroll that flares with protective runes when unrolled.

Cast Shield once. Provides bonus to AC as per the spell for one use.

A ritual scroll used to sense lingering magic for an hour.

Cast Detect Magic as a ritual once; reveals magical auras within 30 feet.

A parchment containing the Identify ritual; single-use to learn the properties of an item.

Cast Identify once as a ritual to learn an item's magical properties and how to use them.
Miscellaneous3

A jet-black wand with a mother-of-pearl tip; crackles faintly when used.

Spend 1 charge to cast Magic Missile (as 1st-level), expend additional charges to upcast (2nd level = 2 charges, etc.). Recharge charges at dawn.

A plain felt cap that can change the wearer’s appearance on command.

Allows wearer to cast Disguise Self at will (as the spell).

A tiny carved feather of wood. A single-use fey trinket with a small but useful effect.

When thrown to the ground, it transforms into a single, large feather that allows a creature to glide for up to 10 minutes (DMG-like minor effect). Single use.
Weapons1

A finely balanced dagger with faintly glowing runes along the blade.

Atk +1 to attack and damage rolls. Finesse, thrown (range 20/60).
Armor1

A moss-green cloak that seems to blur slightly at the edges when you move.

Wearer gains advantage on Dexterity (Stealth) checks in natural or dim light while hood is up; creatures have disadvantage on Perception checks to spot wearer when concealed.
MI

Mirella Voss

Half-ElfWizard (Enchanter)Lvl 6

Shop Atmosphere

Mirella arranges items by which letters in their names hum faintly when touched; she will happily barter knowledge (a single low-level spell formula or lore) for a 10% discount. The shop smells faintly of ozone and lemon; a gray tomcat named Ink sleeps on the counter and will offer a 'blessing' (a purr that grants +1 on a single History/Arcana check if the shopkeeper approves) to favored customers. Shelves are labeled with small arcane sigils that shift subtly when no one is looking—Mirella claims the shop enjoys rearranging things to keep visitors curious.
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