Thimble & Co. General Goods

Est. 2025 Rock Gnome Artificer

Thimble & Co. General Goods

Maera hums tunelessly while she works, and every item carries her tiny stamped gear emblem. She offers a modest 'tradeskill discount'—10% off if a customer repa...

MA

Shopkeeper

Maera Thimble, a Rock Gnome Artificer (Lvl 14)

Keeper's Species

Rock Gnome

13 Misc2 Misc4 Potions3 Armor2 WeaponsEst. 69.4k gp

Shop Inventory

(24)
Miscellaneous13

Reinforced leather pack with multiple pockets and tie-down straps; holds basic adventuring loads.

Durable stitching treated for water resistance.

Well-padded roll that retains heat and dries faster than common bedrolls.

Provides slightly better insulation: +1 to cold-resistance checks when camping in marginal weather (flavour/roleplay benefit).

50-foot length of braided hemp rope, rated for most climbing and hauling tasks.

Ten reliable torches; burn bright for about an hour each.

Preserved food, sufficient for one adult for one day of travel.

A concentrated alkaloid brew; slows or mitigates most common poisons.

When administered, grants advantage on the next saving throw against poison within 1 hour.

An ordinary-looking sack with a cavernous, extradimensional interior.

Holds up to 500 lb, not exceeding a volume of 64 cubic feet; items placed inside are extradimensional.

A simple silver band etched with protective sigils.

AC +1While wearing this ring, you gain a bonus to AC and saving throws.

A scorched wand inlaid with a ruby, humming with explosive potential.

Contains 7 charges. As an action, you can expend 1 or more charges to cast Fireball (3rd level uses 1 charge; higher levels may apply). Regains charges at dawn. If the last charge is expended, roll a d20—on a 1 the wand crumbles.

A singed scroll bearing an explosive evocation spell in blazing script.

Single-use Spell Scroll containing Fireball (3rd-level). Use requires the spell on your class spell list or an ability check to use.

A matched set of polished stones used to send short messages across any distance.

Once per day, one stone can be used to send a 25-word message to the other stone's holder; the recipient hears it in their language.

A glass sphere that drifts beside its owner and sheds light at command.

On command, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet; can cast Daylight once per week.

A soft leather quiver with celestial stitching that stores far more ammo than it appears to hold.

Holds a large number of bows, arrows, javelins, or similar items without adding weight beyond the quiver's base.
Miscellaneous2

Includes pitons, boot tips, gloves, harnesses and carabiners; essential for scaling cliffs.

Provides advantage on checks to secure lines when used properly.

Bandages, salves, and splints for treating wounds in the field.

Use to stabilize without a Medicine check; contains 10 uses before replacement needed.
Potions4

A red, viscous potion that knits flesh and renews vigor.

Heal 7 HPHeals hit points when consumed.

A potent crimson draught favored by field medics.

Heal 14 HPHeals hit points when consumed.

A strong crystalline potion that restores grievous wounds.

Heal 26 HPHeals hit points when consumed.

Silvery liquid that shimmers away when swallowed.

Grants invisibility for up to 1 hour or until the drinker attacks or casts a spell.
Armor3

A well-tailored cloak with faint runic embroidery; wards the wearer against harm.

AC +1While wearing this cloak, you gain a bonus to AC and saving throws.

Soft leather boots that silence your footsteps.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.

A pair of finely crafted boots with small, magical wings that allow temporary flight.

Grants a flying speed for up to 4 hours, divided as the wearer chooses (recharges daily).
Weapons2

A balanced blade with a faintly humming edge; strikes as if magically keen.

Atk Counts as a magical weapon for overcoming resistances and immunities.

A master-forged blade bearing runes of striking; favored by champions.

Atk Magical +2 weapon. Runes glow faintly when creatures are nearby.
MA

Maera Thimble

Rock GnomeArtificerLvl 14

Shop Atmosphere

Maera hums tunelessly while she works, and every item carries her tiny stamped gear emblem. She offers a modest 'tradeskill discount'—10% off if a customer repairs or improves something for the shop (or brings interesting salvage). Maera never sells to someone she suspects is carrying a fresh 'taxed' body: she asks casual questions about travels and will politely refuse to sell certain volatile items without a plausible story or trade.
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