The Silvered Anvil

Est. 2025 Human Artificer

The Silvered Anvil

The shop always smells faintly of oil and ozone. The smith prefers to talk trade in guttural, clipped phrases, and keeps a ledger full of notes about 'beast-iro...

BO

Shopkeeper

Borin Ashvale, a Human Artificer (Lvl 9)

Keeper's Species

Human

8 Weapons7 Misc1 ArmorEst. 44.7k gp

Shop Inventory

(16)
Weapons8

A sturdy, battle-tempered longsword of common steel. Reliable, easy to repair, and favored by traveling fighters.

A short, razor-balanced blade for quick strikes and throwing in a pinch.

A hand dagger, useful in melee, as a tool, or as a disposable throwing weapon.

A finely tempered blade secretly runed in the forge. Subtle glow at the hilt when drawn.

Atk Grants +1 to attack and damage; counts as a magical weapon for overcoming resistances.

A sword whose edge erupts in living flame when the wielder speaks its command. A favored prize of monster hunters.

Bonus action to speak command word to ignite; while lit deals an extra fire damage on hit.

A heavy blade tempered in glacial water. Its edge breathes a clean frost that silences flames.

On hit deals extra cold; once per hour can extinguish all nonmagical flames within 30 ft; in freezing conditions sheds light (10 ft bright).

A terrifyingly keen blade with a history of battlefield lore. Used carefully, it can cleave through armor and bone.

On a roll of 20 deals extra slashing; roll another d20 and a second 20 severs a limb or portion of the target; maxes weapon damage dice vs objects.

Three balanced daggers with silver inlaid along the tips. Popular with trackers and those who expect monsters.

Treated as silvered for the purpose of overcoming special resistances; not magical unless otherwise enchanted.
Miscellaneous7

A bundle of twenty bolts, well-made and balanced for hunting or war.

A whetstone kit for sharpening and minor upkeep to keep edges true between smith visits.

A small glass flask of clear oil, sold by the dram or by the flask.

Service to silver a single weapon or ten pieces of ammunition. Represents the silver used and the artisan's labor.

A small amber vial of viscous, runed oil favored by monster hunters. Burns clean and smells faintly of copper.

Coat a melee weapon before combat; the weapon deals an extra of the chosen element for 1 minute or until 3 successful hits. Effective against many beasts and magical creatures.

A small wooden box of stones and a single etched rune. It hums faintly when held to a blade.

Once per day when used on a single weapon, grants +1 to damage rolls (not attack) for 1 hour. Consumable charges: 1 per day until recharged at the smith.

A decorative pommel whose talon motif is said to steady the hand and make blows truer.

When fitted to an otherwise nonmagical weapon, grants a once-per-long-rest reaction: add + slashing damage to a single strike. Treated as a minor wonder rather than a full magic enchantment.
Armor1

A breastplate inlaid with streaks of true adamantine. Heavy duty for those who expect to meet blades and claws.

AC +14Any critical hit against the wearer becomes a normal hit while worn.
BO

Borin Ashvale

HumanArtificerLvl 9

Shop Atmosphere

The shop always smells faintly of oil and ozone. The smith prefers to talk trade in guttural, clipped phrases, and keeps a ledger full of notes about 'beast-iron' and 'moon-ferments'. A small metal bowl of river stones sits behind the counter; returning customers toss a coin and rub a stone before leaving for luck. The shop closes precisely at the hour between dusk and night for a private ritual of tempering.
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