Bramble & Bloom General Provisions

Est. 2025 Human Rogue (ex-merchant)

Bramble & Bloom General Provisions

Marta hums folk tunes while she works and keeps a ledger filled with hand-drawn icons for regular customers. She offers a free cuppa tea to anyone who brings a ...

MA

Shopkeeper

Marta Bramble, a Human Rogue (ex-merchant) (Lvl 2)

Keeper's Species

Human

19 Misc2 Potions2 Weapons2 ArmorEst. 818 gp

Shop Inventory

(25)
Miscellaneous19

Sturdy canvas pack with multiple straps and a small outside pouch.

A simple woolen bedroll. Keeps you off damp ground.

A leather waterskin, holds about 4 pints.

50-foot length of hempen rope, reliable and slightly stiff.

A simple wooden torch treated in pitch; burns 1 hour.

Provides bright light in a 20-foot radius, dim for an additional 20 ft.

Used to spark a fire; standard for starting campfires or lighting torches.

A brass-and-glass hooded lantern. Uses oil; can be shaded to limit light.

Bright light 30 ft, dim light 60 ft when uncovered.

Dried meat, hardtack, and dried fruit—keeps for weeks.

A reinforced pack with extra interior and exterior pockets for organizing gear.

No magical properties—simply well-crafted and organized.

A compact roll of lock picks and small tools for disabling locks and traps.

Proficiency with these tools grants a bonus to Dexterity checks to pick locks.

Bandages, splints, salves and small tools used to stabilize and treat wounds.

Use to stabilize a creature without a Wisdom (Medicine) check; contains 10 uses.

Pouches and tools for gathering and preparing herbs. Useful for crafting basic potions and poultices.

Proficiency allows creation of basic healing salves; not a substitute for magical potions.

A cloth bag with an interior space considerably larger than its outside dimensions.

Holds up to 500 lb, not exceeding a volume of 64 cubic feet. Breathing creatures inside may suffocate.

Standard wooden arrows with steel heads.

Pack of ten cheap torches for short-term illumination.

Each burns about an hour.

Basic writing supplies for maps, letters, or journals.

A pouch containing most common spell components (non-costly).

Allows a spellcaster to cast spells that require incidental components.

A medium-quality padlock and key. Good for chests and small doors.

A treated leather tube that keeps maps and papers dry.

Potions2

A glass vial of red liquid that glows faintly. Heals minor wounds when consumed.

Heal 2 HPWhen drunk, restores hit points.

A sticky, slightly sweet potion that gives the drinker climbing ability.

Grants a climb speed equal to walking speed for 1 hour and advantage on Strength (Athletics) checks made to climb.
Weapons2

One-handed melee weapon favored by rogues and scouts.

Finesse weapon (can use Dexterity).

A sturdy, mid-range crossbow. Requires bolts.

Loading property; range 80/320 ft.
Armor2

Simple leather armor, light and quiet—good for stealthy types.

AC +11

Leather reinforced with metal studs; offers better protection without sacrificing mobility.

AC +12
MA

Marta Bramble

HumanRogue (ex-merchant)Lvl 2

Shop Atmosphere

Marta hums folk tunes while she works and keeps a ledger filled with hand-drawn icons for regular customers. She offers a free cuppa tea to anyone who brings a curious trinket from their travels; if she likes the story, she'll haggle a little more kindly. She refuses to sell thieves' tools openly when the town watch is in sight, and keeps the store's single Bag of Holding 'reserved' for customers with a reputable standing.
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