Ingrid's Desert Menagerie - AI-generated fantasy Shop

Ingrid's Desert Menagerie

Est. 2025 Human Ranger

Ingrid's Desert Menagerie

Ingrid rarely speaks of her past but hums haunting Swedish lullabies while crafting her capture spheres. She has a habit of naming every creature she trains and...

IN

Shopkeeper

Ingrid Sandström, a Human Ranger (Lvl 7)

Keeper's Species

Human

7 Misc2 Potions2 Armor1 WeaponsEst. 1.1k gp

Shop Inventory

(12)
Miscellaneous7

A polished ceramic sphere etched with swirling desert runes. When thrown, it can trap a weakened beast or monster for later release and training.

Grants +2 to capture attempts of desert-dwelling monsters. Can hold one small or medium creature at a time.

A narrow wooden flute carved from oasis juniper, said to mimic the calls of desert predators.

When played, grants advantage on Animal Handling checks to calm or communicate with desert monsters within 60 feet for 1 hour.

Packaged dried fruits and nuts infused with a magical essence that quenches thirst and replenishes minor energy.

Reduces exhaustion gains due to dehydration by one level for the next 24 hours.

A warm, pulsating egg speckled with red vein-like patterns. Contains a rare sand drake hatchling, known for fierce loyalty and desert survival skills.

Requires special care and feeding. Provides potential to tame a young sand drake if handled correctly.

A compact set containing brushes, restraints, clamps, and scents used to manage and train desert monsters.

Grants bonus on Animal Handling checks related to desert monsters while using tools.

Fine powder that explodes in a blinding flash of light when thrown, disorienting hostile monsters.

Targets within 10 feet must succeed on Constitution saving throw or be blinded for rounds.

Small tablets that, when dropped in water, purify it and make it safe to drink.

Potions2

A small glass vial containing a thick, pale green liquid that neutralizes most desert scorpion venom.

Negates poison from desert arachnids for 1 hour upon consumption.

A small vial filled with a red liquid that quickly closes wounds and restores vitality.

Heal 20 HP
Armor2

A lightweight, hooded cloak made from the durable fibers of desert palms, dyed in muted ochre and ash colors.

AC +1Grants advantage on Stealth checks in sandy or rocky desert terrain.

Thick gloves made from tanned hide with reinforced palms, designed for handling rough creature hides and thorny desert plants.

Grants resistance to minor bludgeoning damage from creature handling accidents.
Weapons1

Sharp darts fashioned from hardened cactus spines, balanced for throwing accuracy.

Atk Harsh poison coating causes target to suffer poison damage on a failed Constitution save.
IN

Ingrid Sandström

HumanRangerLvl 7

Shop Atmosphere

Ingrid rarely speaks of her past but hums haunting Swedish lullabies while crafting her capture spheres. She has a habit of naming every creature she trains and treats her shop like a mini-zoo, often debating with customers over monster care philosophies.
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