The Gilded Alembic

Est. 2025 Human Artificer (Alchemist)

The Gilded Alembic

The shop smells of citrus, ozone, and something sweet Mira refuses to name. Rows of bottles hang from the ceiling in curious mobiles; many glow faintly in diffe...

MI

Shopkeeper

Mirabel "Mira" Thistlebrook, a Human Artificer (Alchemist) (Lvl 5)

Keeper's Species

Human

7 Potions7 MiscEst. 1.3k gp

Shop Inventory

(14)
Potions7

A warm, ruby-red liquid in a squat glass phial. Restores vitality when drunk.

Heal 7 HPHeals HP when consumed (average 7).

A deeper crimson potion in a long-necked bottle. Packs a stronger restorative effect.

Heal 14 HPHeals HP when consumed (average 14).

A thick, opalescent draught kept in a locked cabinet. Reserved for dire emergencies.

Heal 26 HPHeals HP when consumed (average 26).

A frothy green sip that fills your limbs with nimble energy.

Grants a climb speed equal to your walking speed for 1 hour. Advantage on checks made to climb while the effect lasts (flavor).

A clear, bitter vial. Swallowing it steadies the stomach against venoms.

Gives advantage on saving throws against poison for 1 hour (or halves poison damage if the DM rules that way).

A pale blue elixir sealed with sea-glass. The drinker's lungs relax like gills.

Grants the ability to breathe underwater for 1 hour.

A grey-green bottle whose label is left blank for the buyer to specify a damage type.

When purchased, buyer names a damage type; the drinker gains resistance to that type for 1 hour.
Miscellaneous7

A sealed flask of volatile, sticky liquid. The glass bears a soot-ring where it's been tested.

Thrown (range 20/60). On a hit or if it breaks on a surface, the target or area ignites—dealing fire damage at the start of each of the target's turns until extinguished (DM adjudicates). Can be put out with an action or a Strength check to remove the flask.

A blackened cylinder that hisses when lit. Emits thick, choking smoke.

When activated, creates heavy smoke in a 10-foot radius for 1 minute (heavily obscures).

A small linen bundle of crushed herbs and salves in a waxed pouch.

Applied to a dying creature, it stabilizes them automatically. With a Medicine check, it restores 1 HP.

A small glass vial with a cork. Perfect for carrying samples or mixing potions.

Assorted sizes of cork stoppers for bottles and vials.

A canvas roll containing common salts, powdered roots, glass tubing, and small charcoal pucks.

Contains the basic reagents needed to identify or craft low-level potions and alchemical items.

Glowing azure ink used to label potions, mark dosage lines, or write runes visible in low light.

Emits a soft light equivalent to a candle when uncorked; useful for labeling and inscriptions.
MI

Mirabel "Mira" Thistlebrook

HumanArtificer (Alchemist)Lvl 5

Shop Atmosphere

The shop smells of citrus, ozone, and something sweet Mira refuses to name. Rows of bottles hang from the ceiling in curious mobiles; many glow faintly in different hues. Mira hums tunelessly while she works, and keeps a dozing, one-eyed ferret named Sulphur who nestles among discarded corks. She offers a free glass vial and a sip of a mild 'welcome draught' to new customers (harmless, mildly refreshing) and will write the purchaser's name on any uncommon or rare potion she sells—for an extra 1 gp she seals it with her alchemical signet.
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