Mireweave's Arcane Alcove

Est. 2025 Half-Elf Wizard

Mireweave's Arcane Alcove

The shopkeeper always records purchases in a leather-bound ledger with invisible ink and occasionally hums an old planar lullaby. They give a small discount to ...

TH

Shopkeeper

Thalara Mireweave, a Half-Elf Wizard (Lvl 14)

Keeper's Species

Half-Elf

4 Potions12 Misc4 Weapons2 ArmorEst. 205.9k gp

Shop Inventory

(22)
Potions4

A clear glass phial filled with a warm, red liquid. The most common restorative potion; carried by adventurers and alchemists alike.

Heal 7 HP

A slightly larger vial than the common potion, its liquid is a deeper crimson and warms the hand when held.

Heal 14 HP

A heavy crystal phial whose liquid glows faintly. Rare in common markets and prized by battle-hardened parties.

Heal 26 HP

A jewel-stoppered phial wrapped in silver filigree. Reserved for dire emergencies and wealthy buyers.

Heal 45 HP
Miscellaneous12

A well-stitched satchel of faded leather with faint runes at the mouth. Perfect for hauling treasure, gear, and odd trophies.

Holds far more than its exterior size suggests; mishandling with certain extradimensional items may cause rupture.

A thin band of worked mithril; when worn, the ring seems to steady the wearer's posture and breath.

AC +1

A necklace threaded with small glass beads of honeyed gold. Each bead hums faintly when polled.

Dangerous to carry in large numbers; seller will accept returns under specific conditions.

A plain-looking ring whose interior hosts sigils only visible in moonlight; surprisingly heavy for its size.

Requires attunement to function as intended; good for prepared casters and versatile loadouts.

A tightly rolled parchment inscribed with crackling script. Use requires ability to cast or a successful spellcasting check.

A parchment bound with ribbon; contains a potent curative or restorative incantation when unfurled.

A delicate monocle of clear glass set in a rim of polished brass. The glass refracts light into faint, shifting colors.

Once attuned, can cast a 'see invisible' effect for a short duration once per long rest (seller tuning).

A brass compass inset with a disk of starlit glass. The needle occasionally quivers in the presence of otherworldly energies.

Useful for planar travel and navigation; not a teleportation device by itself.

A slim phial that rattles when shaken; inside, a ribbon of pale wind spins slowly.

Designed for quick escapes and reconnaissance; fragile vial—replacement sold separately.

A feathered quill with a nib of hammered silver. Its ink glows faintly when used to copy arcane script.

Does not replace required inks or materials; useful to scribes and ritual casters who copy spells frequently.

A small kit for spellcasters: inks, a few reagent vials, and a basic component pouch.

A small satchel of common spell components used in everyday wizardry and crafting.

Weapons4

A masterfully balanced steel longsword with a faint argent sheen along the blade. Simple runes near the hilt hum softly.

Atk

A rare blade whose edge never dulls. The metal seems to drink in moonlight and hum with latent power.

Atk

A blackened rod with a glass tip that glows like embers when shaken. Warm to the touch when charged.

Useful for area damage; recharges in small amounts each dawn (seller notes variable recharge rates).

A black staff inlaid with bands of brass and a crystal pommel that pulses faintly with inner light.

Grants various spell-like abilities and a powerful protective suite; appropriate attunement required.
Armor2

A dark, travel-worn cloak edged with faint silver thread. Comfortable and deceptively warm.

AC +1

A pair of travelling boots whose soles are faintly etched with runes of motion; they feel light when worn.

Activation is limited; wears off after use and requires a short rest to recharge (seller's tuning).
TH

Thalara Mireweave

Half-ElfWizardLvl 14

Shop Atmosphere

The shopkeeper always records purchases in a leather-bound ledger with invisible ink and occasionally hums an old planar lullaby. They give a small discount to adventurers who present a minor monster trophy and insist on offering tea brewed from star-moss to new customers. The shop's back room is off-limits except by invitation; rumors say pieces of destroyed items are kept there for study.
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